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Screw it! I'll quit being stingy with my knowledge:
Here is what you do:
In your synths modulation matrix what you're going to do is modulate
the filter decay with the filter envelope itself.
So the source of the modulation won't be an LFO, it will be the filter envelope itself (note that not all synths offer this) and the modulation destination would be the filter decay.
The filter modulation needs to be at its maximum NEGATIVE number.
To compensate raise the decay to its max level.
What is this doing:
Instead of the decay being simply fast, it is actually concave.
That's the trick. Recursive modulation! It can make the decay concave or convex, in this case we want concave.
Notice now that if you have the env amount to its maximum and cutoff at midlevel, that synth should be snapping!
But we're not finished.
Run this through a phaser, using 70 percent wet signal, a fairly slow rate, high depth, fairly low frequency, no feedback, three stages, spread 127.
If your synth allows you to increase the intensity of the attack, sometimes called Punch Intensity, then raise this to its max.
Slappy, snappy, whippy, whatever, it sounds fookin' out of this world.
Granted, this could be confusing, I'll try to post sometime soon.
Good luck.
Notice I said cutoff at midlevel originally, I thought about it more and it is better if the cutoff is near 0, but not 0.
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Business is very food.
Last edited by Etherium on Apr-22-2003 at 01:07
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