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What do you think could make a good FPS better in terms of graphics?
If you ask me, they have been making the same mistake for years:
it doesnt matter how HQ your textures are, how hi res it is, how many decals. it all boils down to smoothness.
I think that anti-aliasing makes all the difference 
all they would need to make is an anti-aliasing engine that smooths out all jagged lines.
what lines you ask.
well, because a FPS is 3D the angles are always changing. Say for example that you are standing in front of an area where the wall meets the floor. the lines are jagged at the join because you always have the ability to change perspective.
Now i'm no expert on graphics, but I do know one thing...
the engine would work by looking at each color and the surrounding colors then look at a reference file that tells it which color blends with which.
the downside:
would probably require 8 gig processor and a shit load of ram 
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