How do I achieve something like KICK1 as shown below? Fat, strong and powerful.
I tried using 3 kick together and cut each kick at certain freq to create a new kick and i had compressed it as well but, how come I still cant achieve something like KICK 1? What I did as shown was KICK 2. Its small, short and not powerful enough.
Can someone guide me how to create something like Kick 1 as like I tried using 3 kick together but the result was like sh*t. Appreciate it alot for those helping me. Thanks a million.. I tried alot of ways but still it will never work out as wat it is..
The key here is using the right effects. Try putting some hard ass compression on it, EQ it so there will be more mid-low freqs, and finally put some distortion effect all over it.
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Sep-26-2004 09:53
Rob
Supreme tranceaddict
Registered: Jun 2004
Location: Adelaide Australia
For starters kick 1 has an eq'd snare/hh which is what provides that in your face attack, and kick 2 doesn't. Kick 2's low end(<600hz) is around 20db quiter compared to kick 2, and doesn't have nearly enough sustain
Sep-26-2004 09:58
=Sound Lab=
Senior tranceaddict
Registered: Aug 2001
Location: Dordrecht, The Netherlands
Get yourself the Predatohm Plugin from Ohmboyz Massive Thunder!!
Sep-26-2004 10:19
DJ InfraRed
Junior tranceaddict
Registered: Sep 2004
Location:
You Want to make fat Kicks Here is a free program Called Stomper.
Works pretty good
Just a note: I wouldn't take those pics as accuratly comparing the two kicks, as one is zoomed in to 0.462 seconds, and the other is zoomed to 1.739 seconds.
redone:
Sep-26-2004 12:49
josh
Formation Up Rights
Registered: Aug 2003
Location: Singapore
Oh. I took that pic from Battery though. Didnt notice abt the zoom.
By the way. base on that KICk 2, Do i actually have to normalise, compressed hard and output gain much to achieve something like KIC 1???
quote:
Originally posted by Rob
Just a note: I wouldn't take those pics as accuratly comparing the two kicks, as one is zoomed in to 0.462 seconds, and the other is zoomed to 1.739 seconds.