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Timothy
Supreme tranceaddict



Registered: Jun 2004
Location: Holland
Keeping a track interested for 9 min

How do you guys keep a track interesting for 9 mins?

Last edited by Timothy on Oct-09-2004 at 08:17

Old Post Oct-09-2004 08:07  Netherlands
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Massive84
Old Relic



Registered: Jul 2003
Location: Sequence Realm

Making and giving this track sounds that are really pleasent to the ear.

so you won't mind repeating it another 16 bars .

at least thats how i work. i need long intros/buildups. and sometimes a long break .


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quote:
Originally posted by Octanesyco
Greetings. My name is Casey. You can call me Moose.
-Moose

Old Post Oct-09-2004 08:25  Netherlands
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djyouth
Senior tranceaddict



Registered: Oct 2004
Location: 32V NR 673316

1. Start with BD's (LOW cut so you loose almost all the bass)
2. Introduce the HiHats
3. Create a cool break
4. Normal BD's and HiHats with some cool effect playin all the time
5. After a little while, punch in the snares (or claps or whatever)
6. Then create a cool snarefill
7. BD's, HiHats, Snares, same effect and a damn cool drumloop..
8. Add a cool bassline soon
9. Then when you feel the intro is old enough, punch in the SAME sequence as you will use in your Main part of the song, but keep that one without a melody (cuz it isnt cool with melody in the intro of a trance tune)
10. then create a snarefill, BOOOM!
11. Only thing you can hear now should be the delay of the boom/crash and the sequence (that one we'll keep.)
12. New boom. Introduce the melody of the sequence
13. Snarefill (long)
14. last four kicks of snarefill, hold all the sounds
15. great boom. BD's, HiHats, Snares, Drumloops, Bass, Lead
16. When that have played 64 kicks, introduce some pianoline or trip
17. 64 more turn to no melody again with full loops and kicks and bass without melody
18. then remove the drumloop, but keep the kicks, hihats and snares
19. fade in the lead again with melody and turn the bass on with melody
20. Great snare and steps 15 and 16, but this time variate the lead a little bit.
21. Then create a silent time with some pads or whatever you want, maybe some vocals.
22. On again, but remember to variate the leads a little bit for each main part.
23. Then you can find out by yourself the end and stuff, but the outro is mainly steps 1-16 in reverse..


Also, listen a lot to trance, then you'll learn..
A good example of 9 minutes of exitment is Darren Tate vs Blue Amazon - No other love (9:06)

Cheers


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Old Post Oct-09-2004 08:31 
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alanzo
The Equalizer Womanizer



Registered: Sep 2003
Location: Boston, MA

^ how systematic...

Keeping a track interesting comes with lots and lots of practice, first you need to make your tracks interesting for 3 minutes.. then you can work on making them interesting for 9..


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Old Post Oct-09-2004 13:09  United States
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djyouth
Senior tranceaddict



Registered: Oct 2004
Location: 32V NR 673316

Yeah. Nine minutes need a LOT of work! You cant use the same lead in each second of the song.. Variables of the same lead works fine, but you need to listen to hoooours of music.. Gather wisdom and inspiration.
Thats how i can create 9 min long tunes..


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Old Post Oct-09-2004 13:12 
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BelgianGuru
Supreme tranceaddict



Registered: Aug 2003
Location: Belgium

99% of all vinyl I have sound interesting for 50% of the song, all the other let's say 4 minutes or 3 minutes are there to make it easier for the DJ to mix it with the next or previous track. Nobody wants to listen to those 3 minutes, that's why you blend it in with an interesting part of the previous/next part. At least that's how I feel about 9 minute tracks.


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Old Post Oct-09-2004 13:40  Belgium
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Mr.Mystery
Static Guru



Registered: Dec 2001
Location: Vantaa

quote:
Originally posted by BelgianGuru
99% of all vinyl I have sound interesting for 50% of the song, all the other let's say 4 minutes or 3 minutes are there to make it easier for the DJ to mix it with the next or previous track. Nobody wants to listen to those 3 minutes, that's why you blend it in with an interesting part of the previous/next part. At least that's how I feel about 9 minute tracks.

I don't know, I think a track should sound interesting on its own as well, not just in the mix. Having 2 minutes of plain beats in the beginning and the end is the worst thing you could do IMO.


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Old Post Oct-09-2004 16:30  Finland
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IgnazZio
El Toro.



Registered: Jul 2004
Location: At the decks

DON'T forget a breakdown! The breakdown is the most important thing in a song!!

Don't use too many times the same samples!
ex.:
Beginning Hihat A
Mid Hihat B
End Hihat A


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Old Post Oct-09-2004 17:01  Belgium
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Massive84
Old Relic



Registered: Jul 2003
Location: Sequence Realm

I think when you start to make a tune, you should not think about making it 9 minutes or 5 or 11. Just think how your gonne build it, what will be the signature of this tune? the sounds? etc.

Now i make my tunes 8.30-9.30 long, and this goes automatically i really don't think about it.


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quote:
Originally posted by Octanesyco
Greetings. My name is Casey. You can call me Moose.
-Moose

Old Post Oct-09-2004 17:13  Netherlands
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Derivative
Bipolar Bear



Registered: Jun 2004
Location: Dublin

layo and bushwhacka! kept love story interesting for 8 minutes and i felt it should have been longer. the song changes so many times, unexpectedly so. in some generic trance you can see the build up and the drop from a mile away. the snare roll is fading in (as it always does). some guy behind a jp8000 (as there invariably is) is (invariably) turning the cutoff on the filter and making the lead swell to a predictable climax. yep. there go the kicks and crashes together (bet you didnt expect that one). you know what that means? theres 1 bar left before its everything in. whoopy do.

on that layo and bushwhacka track theres none of that stuff. it cuts the crap. starts with a grimey ominous synth bass. in comes the tribal percussion. then suddenly a completely different bassline replaces the original that is very melodic accompanied by a piano. pad sweeps in quickly even the relaunch is no nonsense. when you think you've heard it all, they put in a vocal right near the end with a real blues/jazz kind of feel making you want the track to go on for another 4 bars.

i think its the systematic stuff that makes me bored and want to turn it off before its finished. all of infected mushroom's tracks on classical mushroom are long and awesome and always interesting cuz you never know what the hell is going to happen next...

Old Post Oct-09-2004 17:16  Ireland
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dkode
tranceaddict



Registered: Apr 2004
Location: toronto/montreal

quote:
Originally posted by BelgianGuru
99% of all vinyl I have sound interesting for 50% of the song, all the other let's say 4 minutes or 3 minutes are there to make it easier for the DJ to mix it with the next or previous track. Nobody wants to listen to those 3 minutes, that's why you blend it in with an interesting part of the previous/next part. At least that's how I feel about 9 minute tracks.


I agree, I would only think about making a 9 minute track if I was releasing it for DJ play. Usually theres about a minute of lead in/lead out beats to give the DJ some room to mix. Other than that, if you're just releasing for yourself just do radio mixes, 4-5 minutes.

Honestly, if you're having to ask how to make a track interesting for 9 minutes, maybe the track shouldn't be 9 minutes?? Theres no magical combination to make a track sound interesting.


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Old Post Oct-09-2004 17:25  Canada
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mezzir
BEES?



Registered: Nov 2002
Location: assachusetts

want an example?
rico soarez - TV Dinner
he does it for 12 minutes

Old Post Oct-09-2004 17:28  Niue
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