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yep, its a cpu thing. a new soundcard wont solve this. as suggested, broadly there are a few things you can do starting with the most expensive first:
1) DSP. dsp cards and plugins will cost you an arm and a leg if you go down this route but you will get hardware quality synths + effects (many require licenses to be purchases separately). all of the DSP specific effects and synths you use run off the DSP card so you dont take a CPU hit. you can keep working on your track without having to worry so much about your PC struggling under 100% CPU load. using VSTi plugins will still incur a CPU hit since only DSP plugins can run off the DSP card. most DSP effects are generally alot better than most VSTi effects anyway.
2) as stated above - muse receptor. this thing is sort of like DSP for VSTis. it doesnt support all VSTis but most of the big ones do have support like vanguard, zeta, albino, FM7 etc. its like a special dedicated processor that is designed to run these softsynths to take the strain off your CPU. apparantly its quite good - you can get a stack of 10 FM7s and strike an 11 chord with reverb and delay on it and it'll actually survive whereas most PCs would crash under the strain. also, it doesnt really pop and crackle when you do hit its limits, it just doesnt play the extra notes. the unit itself costs a fat wad of cash. but i assume you already have the softsynths you wanna run on it.
3) a faster cpu. much cheaper than the above but you are limited by your motherboard so you may have to upgrade that as well. and hey, if you are gonna get a big CPU upgrade you will wanna get another 512mb fast RAM to go with it, otherwise you'll bottleneck it if you plan on using it for other intensive apps outside of music making (i.e. games). a new PC will only get you so far though and you will find you wont be able to add very many more zetas before the CPU load gets unbearable again which leads me to the cheapest and best option available...
4) streamline your working practice. use the sends for common effects like reverb and delay. work in multiple flp files. i.e. build your drums in one flp. your pads and leads in another. your kicks and bass in another. then render everything to wav loops and reassemble. this takes time and it can be annoying when floops doesnt loop stuff properly but with a little bit of sound forgery you can get your tracks reassembled in wavs with no hit to your CPU. this is the most efficient way to work. and tbh even if you got any of the above, you would just burn all that free CPU because you've got it to burn - theres no imperative to be efficient in your production.
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