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Re: Best way to construct drumloops in Cubase/Logic?! How do most people do it?!
| quote: | Originally posted by Dance123
Hi,
How do most people/professionals create there drums in sequencers like Cubase? Do they simply import one-shot wav samples directly into Cubase's arrange window and build up loops there or how is this being done most conveniently?! In Fruityloops you can build up loops very fast cause it's pattern based, but how is this being done best in Cubase SX?! Do you put each wav sample on a different track and cut/paste each sample on a track to build up a riff that way with that sample and do this for every drum track, etc.. isn't that time consuming and boring to construct your loops that way? Or how should you do it best?! Is there any advantage in using a drum VSTi like RMIV?! I don't see how cause you would still use the arranger window to build up your loops, am I right, unless you route all sample in RMIV to one midi track using a drum map but then you can't put different external effects on each sample, so that doesn't seem very convenient either, am I right?.. So how is constructing drum loops easiest done in Cubase SX?! Anybody could please explain this?!..
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pasting drum samples in drum track? sheesh .....
that's something what bothered me quite a lot when i started cubase.
yes, you will need a dedicated drum sampler, and write your drum tracks in midi editor. there is a lot of freeware drum samplers, like dr005 and sr202 (SR is better because it has more outputs). of course, there are some great commercial ones, like dr008, battery (my two favourites), and rm4 (which i do not really like too much).
you can try sr202, but unfortunately it is not available for download, it is included with computer music magazine, but with quite a lot of kits.
then, when you load single drum shots in sampler, write the midi track within drum editor or piano roll in cubase (it does not matter which), and you can also assign each sample to its own output if you wish (that is a feature built in a sampler itself).
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