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Eugene
EURO-Hard-Trance-Addict



Registered: May 2001
Location: Maryland USA
Exclamation A few questions

I have a few questions about music production. First I'd like to thank Peter Campbell and all the others who contribute to this forum.

1. Suppose you play a few notes on the keyboard, which will be the melody of the song. How can you be sure, when you play them, that these notes will fall exactly on the right "segments" of your beat track? After all, there's always human error. Sometimes you'll press the key too late, sometimes too early.

2. What can I do to achieve that low, driving, pulsating, wobbly sound for the background, used very frequently by K90 (in fact that's his trademark almost), also in Sunscreem - Exodus (Fire & Ice Mix)?

3. What are my options for arpeggios and cascades? First of all, when I say "arpeggios" and "cascades", I mean 2 different things. Arpeggios are when a series of notes repeats in a strict and predictable pattern. For example, if you've heard Subtle by Design - Sirius (Angelz Mix), that's exactly what they do with their synth sound. HOWEVER, cascades (or should I say pyramids?) are different. What I mean by a cascade is when there's a build-up of cascading notes that builds and buils, but it's not strictly a succession of notes; sometimes there are "padding" notes, which are irregular. Very vivid examples: Armin - Communication, Major League - Wonder, DJ Elb - Relieve My Pain, etc., etc. How many levels of notes do you use, and can you elaborate on this technology -- how it's used, what some of the options are, some examples...

THANK YOU!


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Old Post Dec-22-2001 21:30  Russia
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Pjotr G
Mindcrawler



Registered: Aug 2001
Location: Netherlands

well about yer first Question...

there's a sequencer function called "quantise". What it does is let all the notes "fall" into a selected grid, so if you play something not quite on time, it sets notes to the nearest 16th notes (for example).

Dunno bout the wobbly sound, dunno that artist

With software sequencers you can easily program arpeggios. Just a matter of some copy-and-pasting, transposing and drag-and-drop notes. If you want hardware midi arpeggios, there are a couple of boxes out there with that sole purpose.

Old Post Dec-22-2001 21:50  Netherlands
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Theotrope
Senior tranceaddict



Registered: Oct 2001
Location: Edmonton
Wobbly stuff

If youre talking about something like K90 - Deliverance with the wobbly sounding bassline, then get a softsynth or real synth that can do glides. Turn the cutoff way down, and do your bassline with some octave jumps in it, just like he does
With a little bit of glide between the notes, it'll sound wobbly.



Cheers.


chrisL


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Old Post Dec-23-2001 00:40  Canada
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Eugene
EURO-Hard-Trance-Addict



Registered: May 2001
Location: Maryland USA
Re: Wobbly stuff

quote:
Originally posted by Theotrope
If youre talking about something like K90 - Deliverance with the wobbly sounding bassline, then get a softsynth or real synth that can do glides.

so, this is a special feature, like arpeggios?
or I can achieve these "glides" by tweaking the LFO/envelope/etc. settings of a norma synth.

P.S. thanks Pjotr.


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Old Post Dec-23-2001 05:44  Russia
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Pjotr G
Mindcrawler



Registered: Aug 2001
Location: Netherlands

If you have a synth patch that's monophonic, on some synths you can set it so that when you press another key the pitch "glides" there, I think it's called legato (maybe I mixed up some words).

and you can do a pitch bend (glide) with a pitch LFO too. Or with pitch bend.

Old Post Dec-23-2001 21:32  Netherlands
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