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| quote: | Originally posted by RichieV
pros don't even use 32 bit audio |
They use 64 bit floating point. 
krivi, render in as high a bit depth as your sequencer will allow. I'm not sure how you're not able to play it back, but I always thought Sound Forge converted the output to 24 bit regardless, as I have no problem playing back 32 bit float and higher files through my MOTU 828mkII FireWire (just don't play them in Winamp).
Using a 96 kHz sample rate is good, but definitely keep the bit rate as high as possible, and don't apply dithering (which disables upon selecting 32 bit float output anyway). Actually, how are you rendering in 32 bits? Surely you mean 32 bit float. I use 32 bit float (0.24) when rendering in FL Studio, though I'm not sure what problems Cool Edit's own format (16.8) poses, in case that's what you're doing differently.
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