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| quote: | Originally posted by Axolotyl
Excuse me if I'm wrong, since I dont use cubase extensively, but isnt that what the hitpoints in audio tracks are for? Markers for quantising and stretching audio? |
Yes, but it tends to be mostly used for loops. It usually doesn't calculate the hitpoints perfectly so you have to make a lot of adjustments. Even then, hitpoints are just a tool to facilitate or "automate" the chopping and timestretching mentioned earlier. So for short loops it's great, because you can get a 140 bpm loop down to 120 or vice versa with almost no audible loss of quality, but for an entire audio track I don't imagine it would be too useful, since you'd have to correct so many guesses that it would be more efficient to just do the whole thing by hand.
It's not really a "live" effect that leaves the original audio intact and stretches it in real time, it just speeds up the manual process a little if the loop is clean enough to make accurate guesses.
It's certainly one way of doing it though.
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