|
Need help quantizing audio
Calling all experts
I have an accoustic guitar part as an audio file (wav). It has been recorded live and therefore the timing is not very tight.
I need to import this part into my project in Cubase, however it is very obvious that the timing is off when it's played together with my other tracks (the kick, hihats etc.). So now my question is:
How do I "quantize" this audio?
I tried turning off "snapping" and then split the audiofile exactly at each "peak" in the wave-file, then turning on the "snapping" and moving the parts to the ticks. This helped a bit, but obviously it was then audible that the audio file had been cutted and merged etc.
I believe that there must be some software out there (it might even be possible to do this in Cubase) that will automatically detect each "beat" in the guitar part, calculate the average BPM and then quantize each "beat" using advanced timecompressing and timestretching between each "beat", so that every single "beat" is exactly on time, while avoiding audible clicks etc. in between the beats...
Oh yeah, and please don't ask me what a guitar part is doing in a trance track I might have listened a little bit too much to Ibiza melodic guitar trance lately ;-)
And to answer the other obvious question: NO, I do not want to play this part on a synth using midi, even though that would certainly help the timing. I want this "real life" recorded audio incorporated into my project.
Can anyone help me here?
Thanx in advance...
Regards
___________________
RiValMan
- Pumping the bits using:
My beloved MacBook Pro, Logic Pro X, UAD hardware and software and tons of plug-ins...
|