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djglacial
Supreme tranceaddict

Registered: Sep 2003
Location: South of 60
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Heh. I used to use magix, but that was many years ago. With that important piece of commentary out of the way, here goes.
Chances are, since the kick sounds so soft, you are cranking the volume up so high that the signal is clipping. To remedy this, you're going to have to look into proper EQing and compression. I'm not gonna help you with that, though, cuz there's a whole bunch of tutorials and such out there for you to look up.
The kicks you're having problems with probably all have fairly blunt attacks, so they sound softer than they are. Compression will help that. EQing properly will bring in the most prominant frequencies, and drop the muddy noise, when compressed properly afterwards.
So look those up.
[edit]
I take it you're a DJ, judging by your odd question and supreme tranceaddictness?
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Mar-21-2006 10:30
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djglacial
Supreme tranceaddict

Registered: Sep 2003
Location: South of 60
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What exactly are you doing?
From what you wrote, you could either be recording a live kick drum, or using a sample in a track, or something else completely.
And as for compressing and EQing, you need to do that in every track. Look it up either way.
And inputs? If he's using samples he's already recorded, where do inputs come in? If he's recording from a live source, chances are he'll need EQing and compression.
Distortion can come out of so many sources, we can't possibly remedy the situation without more info (for example, distortion can come out of volume being too high before a VST, channel out, hardware source in, improper compression, levels too high on soundcard output, be it master or wav, amlost anything).
Again, what exactly are you doing? What is the source of your sample/recording?
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Help create the ultimate music tutorial source.

djglacial.com
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Mar-21-2006 22:27
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Rinster
EDM Addict

Registered: Jan 2006
Location:
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| quote: | Originally posted by djglacial
What exactly are you doing?
From what you wrote, you could either be recording a live kick drum, or using a sample in a track, or something else completely.
And as for compressing and EQing, you need to do that in every track. Look it up either way.
And inputs? If he's using samples he's already recorded, where do inputs come in? If he's recording from a live source, chances are he'll need EQing and compression.
Distortion can come out of so many sources, we can't possibly remedy the situation without more info (for example, distortion can come out of volume being too high before a VST, channel out, hardware source in, improper compression, levels too high on soundcard output, be it master or wav, amlost anything).
Again, what exactly are you doing? What is the source of your sample/recording? |
thanks guys for the help, i have been to a shop here called music maker, and i told this guy exactly what my problem was, he told me the that i had to change the input & the equalizer. but i still dont know what the full meaning of "input" means as i was in a rush to work i just stopped by and asked about the distortion. the samples are not comming from a live source, they are all ready made. im almost sure i need to change something in the equilizer and input, if someone could help me with that i would be very happy thanks a lot for helping guys!
bidor
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Mar-22-2006 00:00
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Derivative
Bipolar Bear
Registered: Jun 2004
Location: Dublin
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| quote: | No need to eq or compress, 99 % of the kicks that you want to sample are allready eq'd and compressed.
The only thing you have to make sure is that you have a decent level in the inputs. (also check you have used the right inputs, it should be line in) Just use the monitor in advance, the signal should go in the yellow zone but NOT the red because then you have overdrive/distortion. After this cut the silent zones and do a normalise. |
I still never normalise because it simply scales up the sample waveform - noise (however noticeable) and all. Most of the time I find that...undesireable.
I would just increase the mixer gain until its peaking below the dreaded red line after all processes. Then stick a gate on it and raise the threshold to cut any ambient hiss/background noise. Even if it doesnt remove anything audible it will more than likely save a little headroom anyway. Also, if you set the threshold high enough without the kick sample artifacting you can sometimes shave off a teeny bit of the tail of the kick and make it sound slightly more compact.
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Mar-22-2006 21:12
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