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LuckyKarma
Guest
Registered: Not Yet
Location:
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Nice Glad to hear you got out of your rut, I remember your thread a little bit back.
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Aug-06-2006 01:30
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Atlantis-AR
Supreme tranceaddict

Registered: Dec 2004
Location: Vernon's Wonderland
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I'm surprised you managed to get such a hot level, especially toward the end the drums sound very full. Is it just compression, or did you just choose the right samples?
Sounding very nice though, maybe a little crisp. You'll need more low-end, either via level (the bass instrument comes to mind, as the kick sounds loud enough already) or EQ. Also watch the extreme treble on the panned hihat at 0:28. Reduce it in level a bit, and use EQ to roll off the top and/or reduce the frequencies around 17-18 kHz.
Otherwise, liking what I hear so far. Just go a little less on the treble. Some more 200 Hz on the snare could do wonders, too, while the bass could do with more clarity around 400 Hz, and boost the midrange around 800 Hz on any synths or pads.
Just my 2 engineering cents.
___________________
Put an end to the loudness war. Don't limit or compress your mixdown until mastering; leave the master channel alone.
Contact me for mastering.
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Aug-07-2006 00:20
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Arudius
Senior tranceaddict

Registered: Mar 2006
Location: Berkshire County, MA
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Thanks a lot, I think being a pianist, so I've been told by my bass playing cohorts, the high-end usually can get a little much without us noticing.
I'm not entirely sure if I'm going to continue with what is there or if I am going to start from scratch. This was to test a few production ideas I've had bouncing around. That, and to put my samples to work that I've been designing. I am very beat-oriented, and I hate using loops unless I am using them specifically for a certain sample within them. I prefer to create them on my own though, layering things in Peak and EQing them, etc.
I didn't spend much time designing the bass, it seems pretty weak. I am liking the overall sound, though it still seems thin to me, and I am going to try and plot out a much broader idea for this sound set.
There's a lot of compression specifically on that main drum beat that's directly 64 (pan pot speak). I liked it but I didn't think the kick/snare were defined so I tweaked a kick and snare sample to layer on top to give it extra punch. I need to design a pad/string style sound now. I am also testing some ideas where I generate noise and then comb-filter it, fading it in slowly towards that triple-stop. I also want that to be more defined, I bring the bit crushing way up right there after it's been slowly faded down, and I don't think that's such a great idea.
Ultimately though, I want to in corporate some of my piano chops on this.
Any more pointers? Ideas? I think my biggest weakness right now is workflow; figuring out a solid technique for going from conception to completion. In the past, deadlines were the only thing but it made my material slightly chaotic in my eyes. I'd rather have a more streamlined workflow now. Help? Heh
EDIT:
Airdrawndagger is still one of my fav albums. I'm stuck on ESCM right now by BT though.
___________________
Arudius
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Composer/Producer
[email protected]
http://arudius.blogspot.com
Last edited by Arudius on Aug-07-2006 at 01:09
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Aug-07-2006 01:02
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