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Polt
Supreme tranceaddict
Registered: May 2006
Location: Boston, USA
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I don't play anymore, but I remember the lnog nights on Razorgore. Try this link: Click me!
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Aug-30-2006 23:15
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Gongo
Junior tranceaddict
Registered: Jul 2004
Location: Dallas, Texas
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o god what are you doing.
first, assign 2 groups to each corner where things spawn. there needs to be even dps/healing spread at all 4 corners. As things spawn, each corner is assigned to assist train orc MAGES. and only Orc mages. kill them fast. Dragonkin need to be SLEPT by druids. you need at least 4 druids on the raid. Basically they need to just chain sleep dragonkin. Warriors need to be running around the room, throwing sunders on orc legionaires and kiting them with piercing howl/demo shout. Basically you have to have running boots and exploit the ramp LOS for the mobs... run up the ramp have the train follow you, drop down the side and head for the other end of the room. You need usually a rogue on the orb for MC. his job is only to destroy eggs. the faster you destroy them the sooner you move to stage 2.
Rogues are nice for this because as stage 2 hits, they just pop vanish and aggro shifts. another popular method is for your MT to orb control, however this drops you down a kiting tank so your choice. Razor should not do anything else as that draws too much aggro and the mobs then kill him.
When stage 2 hits, basicall you need 2 tanks on him standing infront and behind him. That way only 1 tank gets conflag'd and aggro shifts to the second tank. all melee stay out at this point and it becomes a ranged fight.
Also all of your healers need to be using 2 ranks lower on their heals or they'll pull too much aggro.
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Sep-07-2006 21:12
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Audigy7
Supreme tranceaddict

Registered: Jan 2004
Location: Eugene, Oregon
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My guild just dps's all the orcs down. Honestly, we don't really do BWL anymore so I don't remember what we do with the dragonkin, but, if your DPS has pretty good gear, I'd suggest just having your corner groups just kill all the orcs (mages first, then legos, obviously). The plus side to this is that your priests aren't useless and you don't have huge 80 mob aggro trains getting loose if your kiters die.
For orb controller, we use a team of 2 rogues. When one egg is left, the MT will take over controller so when the control breaks, the MT has a huge amount of aggro built up already.
If you're horde, having your shaman kite the legos around the middle of the room is pretty effective if your shaman are decent. The bad thing about that strategy is that your healers basically can't heal at all or they'll aggro an assload of mobs.
This is really the first fight that requires everyone to be on their toes and to put their own life in their own hands. Everyone needs to be on the ball and paying attenetion to their surroundings to keep themselves and everyone else around them alive.
The real fun starts on Vael =X
___________________

"I think i'll name my testicles Mysaq. So then I can be like, "wooah woowwho whwowooaaa there Mysaq, it's not a good idea to teabag a tarantula."" - Glade776
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Sep-12-2006 23:26
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