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Manhunt 2?...oh hells yeah! 
With the Wii, you'll be going through the motions of the kills yourself
Gameplay
From the Manhunt 2 website:
"With Manhunt 2 we have tried to create a game that stays close to the original concept of chilling suspense and stealth, whilst pushing the game design and story telling forward," said Sam Houser, Founder and Executive producer of Rockstar Games.
The UK's Official Playstation Magazine #84 (April 2007) revealed that:[1]
Bag, glass shard, 'heavy handgun', nightstick and double barrel shotgun return, and are joined by the syringe and a biro.
The Director, CCTV cameras and the protagonist James Earl Cash from the first Manhunt won't play a part.
Manhunt 2's main character, scientist Dr Daniel Lamb, is locked in a private asylum by The Project - shady backers of a top secret drugs-based weapons program that Lamb was working on.
After breaking out of the asylum, Daniel Lamb goes on the run with psychotic inmate Leo Kasper, who is happy to coach Lamb in the brutal art of violence.
Like the first Manhunt, kills are executed in three deadly shades - Hasty, Violent and Gruesome.
Environmental kills have been introduced (push an enemy face-first into a live fuse box, use telephone cords to strangle an enemy or you can drown an enemy in a toilet)
Loud ambient noises can be exploited by Lamb to drown out his own crashing about.
When hiding in shadows, if an enemy comes close the player will sometimes have to copy a button combo to regulate Lamb's breathing and ensure he remains undetected.
Lamb can climb and crawl, two things James Earl Cash could not do in the original.
Guns can be used for executions.
You can smash lights to create pockets of shadow.
Here is the full IGN preview






Last edited by Capitalizt on May-21-2007 at 13:27
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