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I thought of making a thread like this. I don't quite have a "professional" sound yet, but I'm closer than ever and I've learned a few things by making a bunch of mistakes:
1. Stereo panning: Pan elements of your percussion to the left or right (except for the kick and maybe snare), but not necessarily all the way to either direction. With your synth sounds, try to make the left and right sound a bit different in some way (by using delay, a stereo widener, modulating pan controls, or whatever). Newbie mixes tend to have everything in mono -- at least mine did. Mono mixes tend to sound uninteresting and unnatural.
2. Use the right amount of reverb and delay: What's the "right amount?" Neither too much nor too little; this will depend on the sound you're going for, but when I listen to newbie tracks I usually hear either completely dry, harsh percussion (no reverb at all) or synths / percs that are drowning in reverb / delay.
3. Balance your frequencies: One bad habit newbies have is making their hihats horrendously loud. I've seen it again and again. I used to do it myself. I'm not sure why this happens, but it probably has something to do with mixing at high levels for long periods of time; your brain gets "used" to the volume of a hihat and it starts to sound too low, so you turn it up. Like mzvirbulis said, monitor at a moderate level. Other things to look out for: a kick that drowns out the bass / bass that drowns out the kick; snare or clap way too loud; too many elements in the same frequency range.
4. Levels: A couple of things here: Don't try to make every element of your mix equally loud; that makes it flat and boring. Don't expect a compressor or limiter to compensate for poor mixing; thoughtlessly slapping a limiter on a redlining mix might work occasionally, but it can really sound like shit, too.
5. Learn your synths / samplers / equipment: I think that in an era of cheap software many people no longer have a certain sense of "respect" and fascination that might have come from owning just one or two hardware synths. When you have a bunch of easily accessed, cheap software, it seems like people tend to try to "plunder" synths for certain sounds, fiddling with them superficially for the perfect supersaw (or whatever), like somebody ransacking a room in search of some cash, moving right onto the next room (synth) when the objective isn't found. I think this is part of what leads to shallow musicianship and boring sound engineering. Not everybody does this, but it seems like a lot of newbies do. If you're a newbie, be an exception on this front. You don't have to learn the theory behind different synthesis methods (although in my experience that helps tremendously and is fascinating in itself), but if you want to make interesting music and sounds instead of cookie-cutter crap you should really try to be a synthesist, someone who knows his equipment, rather than just a preset-hoarder. There are few if any synths out there that simply can't make any cool sounds, so keep exploring even when you get a bit frustrated.
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