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The arbitrary autosaving bit is so true. Used to happen in Halo 1 all the time.
-Escort Missions
They always suck. No matter what. Yes, they are a challenge, which is neat and introduces a new, added element of fun to the mix. But the AI is usually so dreadfully awful that they become a chore. You have to defend *random dumbass from getting shot, and somehow, he/she will always end up getting the receiving end of a bullet because they got stuck in a wall, wandered into enemy fire, got in the way of you trying to protect them, or a combination of all three.
-Forced Viewing of a Cut-scene
Only a few games torture you with this, but thats enough for me to vent about it. I remember the Xbox version of Doom 3 was guilty; the first time you booted the game up (and every time you unplugged your Xbox, it restarted the count back to the first time, every time), it forced you to watch a gameplay trailer of what you were about to play. Annoying. I can't think of any other examples, but they are out there. There's no reason for developers to force gamers to endure the storyline for the game; there's a 95% chance it will suck dick anyway.
-Save Points
They are becoming less common, but back in the old days, games told you where you could and could not save. Why can't I save anywhere and at anytime?
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