Looks like the shittiest, most shallow rts ever designed. I'm sure console players will love it though.
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Oct-08-2008 15:07
ChrstnMchl
Senior tranceaddict
Registered: Aug 2003
Location: Atlanta
Wow. Ok.
What did you think of World in Conflict?
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- Christian Michael
Oct-08-2008 16:50
Project-K
JD ėtictsile
Registered: Feb 2007
Location: Laval, Quebec
Wasn't really an rts per se, but I thought it was mediocre. Gameplay was slow and clumsy. It was more cinematic than it was fun to play.
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Oct-08-2008 17:03
CONNERMAN2000
Slick & Suave
Registered: May 2004
Location: Drifting Towards the Music
I've been hearing of this game for quite sometime, though I can't say I know much about it. If I'm not mistaken, it's an RTS designed for consoles?
If that's the case, then it almost needs to be shallow considering the lack of a mouse and keyboard. Well, maybe not shallow in the sense that there's hardly any variation of strategy, but rather in the player's ability to navigate the different functions of the game. Doing all sorts of micro-management with a controller is just an absolute bitch and kills all the fun.
Tom Clancy games used to be sure-fire hits, but ever since Ubisoft started pulling EA-like business strategies, that really is no longer the case.
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Oct-08-2008 18:18
ChrstnMchl
Senior tranceaddict
Registered: Aug 2003
Location: Atlanta
quote:
Originally posted by Project-K
Wasn't really an rts per se, but I thought it was mediocre. Gameplay was slow and clumsy. It was more cinematic than it was fun to play.
Thanks for the point of reference. We will have to agree to disagree as I agree with all of the reviews of WIC and the fact that it won so many RTS awards (even without all of lameass resource building). Knowing that you didn't like it makes it easier to understand your response.
Of course, I loved Ground Control as well.
Oh, and WIC is coming out for the console too - which immediately means all of the PC gamers are going to poopoo it.
quote:
Originally posted by CONNERMAN2000
If that's the case, then it almost needs to be shallow considering the lack of a mouse and keyboard. Well, maybe not shallow in the sense that there's hardly any variation of strategy, but rather in the player's ability to navigate the different functions of the game. Doing all sorts of micro-management with a controller is just an absolute bitch and kills all the fun.
Very true - which is why I am looking forward to this title as it is almost entirely voice activated. Most of the early (p)reviews have been impressive. Apparently they have nailed the voice recognition in several different languages and dialects.
There are a few trailers around (and in the PS Store) that highlight how it will all work.
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- Christian Michael
Oct-08-2008 19:26
pkcRAISTLIN
arbiter's chief minion
Registered: Jul 2002
Location:
huh, i didnt realise this was a console-only release. i actually thought the vids and the online concept looked pretty cool. but yeah, playing RTS titles with a gamepad is full of yuk (hertzog zwei being the exception).
oh, and forged alliance >>>>>>>>> world in conflict
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Oct-08-2008 22:00
Project-K
JD ėtictsile
Registered: Feb 2007
Location: Laval, Quebec
quote:
Originally posted by pkcRAISTLIN
playing RTS titles with a gamepad is full of yuk
Playing RTS titles with anything but a mouse + keyboard is full of yuk. Anything using a gamepad (or even worse, voice command) will have to be severely dumbed down to fit the format and make the game playable, which completely kills the point of an RTS. The only exception to that rule is in the case of very noobish players for whom this wouldn't make a difference in the first place, which I guess is the audience this game is adressed to.
Watching the videos confirms this. One vague command given casually every few seconds, followed by a sophisticated AI system taking over and practically playing the game for you.
I'm also going to have to retract that statement I made earlier about this being the most shallow rts. I'm certain that halo wars will be much, much shittier.
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When bread becomes toast, it can never go back to being bread again.
Oct-08-2008 22:11
pkcRAISTLIN
arbiter's chief minion
Registered: Jul 2002
Location:
You really should play FA right up til SC2 comes out it really has so much depth its ridiculous. Im constantly learning things about that game.
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Oct-08-2008 22:20
Project-K
JD ėtictsile
Registered: Feb 2007
Location: Laval, Quebec
If I had all the time in the world, I'd probably give FA more of a chance, but as it is I barely have time to play games nowadays, and FA is quite an intimidating game to learn. Besides, I need to brush up on my starcraft practice. I've fallen down to D+ level or so since school started. I lost to a bunker rush earlier this week and I felt like a noob.
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Oct-08-2008 22:30
ChrstnMchl
Senior tranceaddict
Registered: Aug 2003
Location: Atlanta
You guys crack me up. I guess you guys type faster than you can talk? That's pretty damn amazing.
Anything that isn't what I think is cool is yuk.
And here I thought the point of an RTS was to implement strategy in real-time battle scenarios. I stand corrected. It is all about mapping hot keys, farming crops, and trying to be an RPG - you know, so it doesn't get dumbed down.
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- Christian Michael
Oct-08-2008 22:30
pkcRAISTLIN
arbiter's chief minion
Registered: Jul 2002
Location:
quote:
Originally posted by Project-K
If I had all the time in the world, I'd probably give FA more of a chance, but as it is I barely have time to play games nowadays, and FA is quite an intimidating game to learn. Besides, I need to brush up on my starcraft practice. I've fallen down to D+ level or so since school started. I lost to a bunker rush earlier this week and I felt like a noob.
hahaha, uber nerds!
quote:
Originally posted by ChrstnMchl
You guys crack me up. I guess you guys type faster than you can talk? That's pretty damn amazing.
Anything that isn't what I think is cool is yuk.
And here I thought the point of an RTS was to implement strategy in real-time battle scenarios. I stand corrected. It is all about mapping hot keys, farming crops, and trying to be an RPG - you know, so it doesn't get dumbed down.
yes, i do type pretty quickly. 60 wpm at last measure.
the rest is a lovely straw man. all i said was that RTS titles suck when played with a controller. that's hardly just an opinion.