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| quote: | Originally posted by cryophonik
I have a lot of different ways of sequencing drums and it usually depends on the song style and the drum software that I'm using. My most common approach for electronica/EDM stuff is to use Battery 4 with Sonar's step sequencer and I usually just click the parts in, then do most of my variations using the velocity, timing, etc. tools (per-step) in the step sequencer.
Other times, I use Maschine with its factory/expansion libraries, or with Battery 4 inserted as a VST inside of Maschine, especially when I'm working in PT or Logic, which don't have a step sequencer. Then, I usually sequence the parts in Maschine's sequencer, drag the MIDI into my DAW, and do my looping, copying, editing, etc. in my DAW.
I use Stylus RMX a lot for filler loops using its own library/expansions, and many third party percussion REX's converted to RMX format. I usually use the Chaos Designer and its on-board FX to chop and mangle them, and layer them into the song.
I have a few drum synths (e.g., Tremor, Drumazon) that I use on occasion, mostly combined with other drum plugins for downtempo stuff. I usually forego their on-board sequences and just sequence them in my DAW's piano roll, or in Sonar's step sequencer. I have custom templates for my QuNeo for each of them, so I can play them, but I'll click them in with a mouse if I want them hard quantized.
For "real" drums (e.g., pop/rock, downtempo, DnB), I use Superior Drummer2, BFD2, and Steven Slate Drums. I'll sometimes start with their own factory grooves, or third-party grooves (e.g., Groove Monkey), since these are already performed/recorded in MIDI format by a real drummer, and I'll structure the song, fills, transitions, etc. If I'm using BFD2, I'll sometimes edit them directly in its own sequencer, but I usually drag them into my DAW for editing. I'll either edit them directly in my piano roll, or sometimes, I'll replay a part (esp. fills) using my QuNeo or Maschine.
And, last, I typically end up having individual drum samples directly on audio tracks, particularly one shots, like crash cymbals, weird percussion FX, etc. I keep a bunch of hand percussion in the studio and I'll occasionally record them and layer them into my songs (I did this on our submission for Colors v2).
Yes, I know that probably seems like way too many options, but that's how I work. I've used each of these drum instruments for a long time and know all of them very well. I also have custom project templates set up for every drum plugin for all of my DAWs, where the instrument is already inserted, each sound routed to its own audio return in my DAW, all routed to a drums bus, etc. I also have templates for my two drum controllers (Maschine and QuNeo) already instantiated for each drum plugin. So it's actually very quick for me to load whichever template I want, and start adding synths or recorded audio, and get straight to work on a song. |
| quote: | | Battery 4 inserted as a VST inside of Maschine |
thanks man - that sounds interesting - I will have to investigate this a bit further, could be exactly what im looking for!
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