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Teh friggin "muddyness"
hi guys, well ive been making some sounds especially with z3ta+, and no matter where i started, i cant seem to create "not muddy" sounds. I cant get it to sound some how "clear" ,do i have to work with the EQ to get more "present" sounds, or is there something else one does to not modify the sound like cutting atack or sthin, but just "change" the sound. Should i be using different filters??(i normally only use LOWPASS and HIGHPASS since teh others i havnt figured them really out yet)
well i know its not a really precise cuestion, but if anybody knows what im talking about,help is greatly apreciated since ive been having this problem like forever.
thx guys!!
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