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Are you looking at the waveforms of whole tracks?
Because there's a simple explanation of why their kicks appear so huge on the waveform - whole track is mixed to a small relative dB difference, meaning there isn't much difference in overall meters throughout the mixdown, then compressed and limited to 0 dB, that's why kicks bang till 0 on the finished waveform, they're not at all that way to begin with, we're mostly using the same sample packs anyway, it's all in the mixdown and mastering 
edit: Actually trying to get to 0 dB kick in tracking stage isn't a good idea at all, since you kill all your headroom right there on the spot.
If you're using your own synthesized kick exclusively, make sure to compress and limit them to -0.1 on their own (important!), render them as wav's and then put that kick in your project set to a normal level while mixing, then proceed with the usual mix&master procedure, failsafe 
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Last edited by Tarpex on Aug-06-2009 at 21:03
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