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gsmaverick
Junior tranceaddict



Registered: Mar 2009
Location: Ontario, Canada
Overall Mix Volume

When I look at waveforms of some of the big dance artists out there, the kicks in their tracks are taller than mine. My kicks have a really small waveform. I think this might have sometime to do with the loudness of the track as my tracks always require a lot of makeup gain to get them to a relative 0dB compared with my other tracks. I am just wondering why this is. I currently do my kicks following the "Perfect Kick Tutorial" on this forum. Anyone have any advice or a reason why my kicks seem so "small"?


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Old Post Aug-06-2009 20:38  Canada
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MrJiveBoJingles
Supreme tranceaddict



Registered: Jun 2004
Location: U.S.

It's possible you have other sounds clashing with the frequencies of the kick in the track. This will prevent you from getting it louder.

Old Post Aug-06-2009 20:44  United States
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gsmaverick
Junior tranceaddict



Registered: Mar 2009
Location: Ontario, Canada

I have just bounced a section with just the kick to try & see what I could get out of it, but I can't seem to get that overall volume increase.


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Old Post Aug-06-2009 20:46  Canada
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MrJiveBoJingles
Supreme tranceaddict



Registered: Jun 2004
Location: U.S.

Well, then the problem must be with the kick itself. Maybe the initial transient is too sharp, or it doesn't have high enough mid or high frequencies to give it "punch." This would be easier if you could give a link to the sample...

Old Post Aug-06-2009 20:49  United States
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Tarpex
Senior tranceaddict



Registered: Aug 2005
Location: Kamnik, Slovenia

Are you looking at the waveforms of whole tracks?

Because there's a simple explanation of why their kicks appear so huge on the waveform - whole track is mixed to a small relative dB difference, meaning there isn't much difference in overall meters throughout the mixdown, then compressed and limited to 0 dB, that's why kicks bang till 0 on the finished waveform, they're not at all that way to begin with, we're mostly using the same sample packs anyway, it's all in the mixdown and mastering

edit: Actually trying to get to 0 dB kick in tracking stage isn't a good idea at all, since you kill all your headroom right there on the spot.
If you're using your own synthesized kick exclusively, make sure to compress and limit them to -0.1 on their own (important!), render them as wav's and then put that kick in your project set to a normal level while mixing, then proceed with the usual mix&master procedure, failsafe


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Last edited by Tarpex on Aug-06-2009 at 21:03

Old Post Aug-06-2009 20:55  Slovenia
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gsmaverick
Junior tranceaddict



Registered: Mar 2009
Location: Ontario, Canada

Basically when I line up one of my kicks in isolation with another kick in isolation my kick's waveform only takes up about 1/3 of the display while the other kick takes anywhere from 50% up to 95% of the display.


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Old Post Aug-06-2009 21:05  Canada
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cryophonik
Boom shanka



Registered: Jan 2008
Location: Elk Grove, CA USA

quote:
Originally posted by gsmaverick
Basically when I line up one of my kicks in isolation with another kick in isolation my kick's waveform only takes up about 1/3 of the display while the other kick takes anywhere from 50% up to 95% of the display.


I'm assuming that your track has not been mastered, correct?


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Old Post Aug-06-2009 21:23  United States
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MrJiveBoJingles
Supreme tranceaddict



Registered: Jun 2004
Location: U.S.

quote:
Originally posted by gsmaverick
Basically when I line up one of my kicks in isolation with another kick in isolation my kick's waveform only takes up about 1/3 of the display while the other kick takes anywhere from 50% up to 95% of the display.

You can simply increase the gain in a sound editor to fix that...

Old Post Aug-06-2009 21:42  United States
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derail
Supreme tranceaddict



Registered: Feb 2007
Location: Canberra, Australia

In terms of not being able to get the same apparent loudness, potentially the kick you're using has a heap of sub-bass frequencies you can't hear on your setup. Run it through a frequency analyser and compare the low end (say, under 40Hz) and if needed, use a highpass filter to cut out the low end.

However, this is a different issue to the waveform not appearing "as large" as a professionally mastered song. Does your kick touch 0dB anywhere - does the initial attack transient hit 0dB, then it quickly gets a lot quieter, so the waveform doesn't look as full? If so, then you'll need to use some compression/ limiting to bring down the level of the attack transient in relation to the rest of the kick, which will allow you to bring the overall level up.

If not, then it seems your DAW has an inbuilt "safety net" which doesn't allow the sound to quite reach 0dB. In which case you should be able to get the sound up to 0dB using an external audio editing program (such as Soundforge, Wavelab or something else).

Old Post Aug-06-2009 22:33  Australia
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tecnolover
Senior tranceaddict



Registered: Sep 2004
Location: somewhere in, USA

First, you have to realize something. You are comparing your raw mix with one that has been mastered. If you see a large attack for the kick section of the tracks wave form that is unusually larger than the rest of the body it could be because of post processing of the mix. Mastering.

What is probably being done is simply compression of the stereo bus setting an attack delay on the compressor. This makes the kicks attack transient section cut thru uncompressed and louder than the rest of the stuff that is compressed(attenuated) afterwards. This is exactly how you make a kick or any other percussive sound, sound more punchy and stand out in a mix. You are setting the compressor in a way as to attenuate the body some degree while leaving the attack transient at normal peak level. I have coined a term for this in another thread I wrote on the subject called the "attack/body relationship" of a waveform. The larger the attack transients peak relationship is to the body, the more punchy the sound. A similar kind of effect can be achieved within the mix using side-chain compression technique also.

Last of all the kick that is being used in the other song could simply be a more punchy sample than yours.


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Old Post Aug-07-2009 08:05  United States
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Borbus
tranceaddict in training



Registered: Jul 2009
Location: Milton Keynes, UK

A kick should not ever peak at 0dB on its own. If the kick is peaking at 0dB during the intro then during the climax of the song (which I'm assuming has a lot of other parts), the kick must be quieter! Why would you want your kick to be louder during the intro than the climax?

Old Post Aug-07-2009 12:50  United Kingdom
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evo8
Virtual Wannabe



Registered: Aug 2004
Location:

quote:
Originally posted by tecnolover
First, you have to realize something. You are comparing your raw mix with one that has been mastered. If you see a large attack for the kick section of the tracks wave form that is unusually larger than the rest of the body it could be because of post processing of the mix. Mastering.

What is probably being done is simply compression of the stereo bus setting an attack delay on the compressor. This makes the kicks attack transient section cut thru uncompressed and louder than the rest of the stuff that is compressed(attenuated) afterwards. This is exactly how you make a kick or any other percussive sound, sound more punchy and stand out in a mix. You are setting the compressor in a way as to attenuate the body some degree while leaving the attack transient at normal peak level. I have coined a term for this in another thread I wrote on the subject called the "attack/body relationship" of a waveform. The larger the attack transients peak relationship is to the body, the more punchy the sound. A similar kind of effect can be achieved within the mix using side-chain compression technique also.

Last of all the kick that is being used in the other song could simply be a more punchy sample than yours.


Then again, if you compress more-so the attack transient of the kick, you reduce the peak level of the kick. Then bring up the make-up gain so the kick hits its pre-compressed peak level. Now you have a louder kick without increasing your peak level, thus saving you headroom - downside is that it wont punch as much if you compress too much or your comp attack is too quick.....


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Old Post Aug-07-2009 13:38  Ireland
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