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This is just what I have found works for me, if anyone has any better ideas let me know. And use this advice within reason.
Make sure the compression on the buss isnīt too crazy. Up the line, compression can really add up to insane ratios. Itīs not additive itīs multiplitive, at the end of the line your sound may end up having some huge compression ratio depriving it of any life or dynamics.
On your percussion buss, make sure the compression attack isn't too fast. The transient on a hihat for example is delicate and only a few miliseconds, so try setting the attack at around 40ms with a complementry release. If you turn up the ratio all the way, it is easier to find out where you need to set your attack and release. Turn it back down to normal after that.
Also, do not side chain your elements before you send them to your buss. Sidechain the actual buss channel after you have added processing. (anyone have any thoughts on that?)
In any case, I would suggest learning how to use a compressor properly if you don't already before you start trying to buss, since it will be useless without that knowledge and pretty much hit or miss.
If you are using PSP Vintage Warmer, do not add a compressor after that on the signal unless the drive on the PSP is at zero, as it will result in wild over compression.
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