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Moongoose
Supreme tranceaddict

Registered: Apr 2003
Location: Celje, Slovenia
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The problem you have there is that there arent any people with knowledge of AGI just lying around. Anyone whos familiar with is, is probably already working on his own stuff. Also, whatever you have in mind is going to take a while. Scripting takes time, graphics even at a basic 320x200 take even more time and finding people with enough spare time to alst the lenght of a project is quite hard. Ive learned that myself several times while working on mods for various games. Whenever you depend on a persons spare time to help out it spells disaster. Also, something ive learned from my own experience is put everything down on paper. All the ideas you have for story, characters, graphic, puzzles, put it down on paper and sort it out on paper. Make sure that you know what you are going to do and how you are going to do it before you write a line of code or draw a pixel of the graphics. And after you made the plan, stick to it. Dont add stuff because you think that it would make the game better, it will only make the development process longer, eventually youll want to add more and mroe stuff to it and then it will never get done.
You might also want to check out AGS instead of AGI. Dont know mu h about AGI but people make some great stuff in AGS. It has a great IDE and comes with lots of support from the community.
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Dec-17-2010 20:24
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Moongoose
Supreme tranceaddict

Registered: Apr 2003
Location: Celje, Slovenia
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Dec-17-2010 20:57
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itsamemario
Divine Angel

Registered: Jun 2001
Location: Mushroom Kingdom
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| quote: | Originally posted by Moongoose
The problem you have there is that there arent any people with knowledge of AGI just lying around. Anyone whos familiar with is, is probably already working on his own stuff. Also, whatever you have in mind is going to take a while. Scripting takes time, graphics even at a basic 320x200 take even more time and finding people with enough spare time to alst the lenght of a project is quite hard. Ive learned that myself several times while working on mods for various games. Whenever you depend on a persons spare time to help out it spells disaster. Also, something ive learned from my own experience is put everything down on paper. All the ideas you have for story, characters, graphic, puzzles, put it down on paper and sort it out on paper. Make sure that you know what you are going to do and how you are going to do it before you write a line of code or draw a pixel of the graphics. And after you made the plan, stick to it. Dont add stuff because you think that it would make the game better, it will only make the development process longer, eventually youll want to add more and mroe stuff to it and then it will never get done. |
Thanks for the tips 
| quote: | Originally posted by Moongoose
You might also want to check out AGS instead of AGI. Dont know mu h about AGI but people make some great stuff in AGS. It has a great IDE and comes with lots of support from the community. |
I was thinking of AGI mostly because I really need to learn how to program stuff, and it has supposedly a really easy language so I thought it would be a great place to start Plus the nostalgia-part, I've always preferred the earlier Sierra games to the ones that has better graphics etc.
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BA-DUM-TSS
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Dec-18-2010 05:17
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