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chris marsh
Supreme tranceaddict
Registered: Feb 2012
Location: london
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hi mate
funnily enough i have been experimenting with something similar!
Firstly i wanted to create a pad sound similar to the airwave patch in nexus but synthesize it myself (its a very warm, deep, supersaw type patch)
Got close with the jp8000 supersaw detuned, mixed with a pulse with a bit of PWM on osc 2 and a bit of white noise. Long release amp setting and a bit of positive filter mod
I found that layering strings and choir for the highest note of the chords (they were some kind of minor 9th chords) worked really nicely, And a tip i got from somewhere else is to double up the root of the chord an octave down to thicken up. (the chord was done in the jp8000 with samples highest notes only)
i also layered some sparkling bell type sounds, looped in kontakt, slightly pitched up - over the top and this sounds nice, a litte bit vangelis esque (though not as good of course)!
Then if you buss them all to the same group and effect together/sidechain etc
I dont know if thats the kind of thing you were talking about, but would be only to happy to post up this rough idea if it would be any help
Last edited by chris marsh on Mar-15-2012 at 00:03
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Mar-14-2012 23:07
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Looney4Clooney
Supreme tranceaddict

Registered: Apr 2010
Location:
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A colleague of mine was a synth nut where he would refuse to use sample libraries and the results he would get were just staggering. Using, synth 1, he could pretty much get that low brass ensemble heard in the new Batman Series. It sounded somewhat not real but not synthetic like a patch from one of those old roland soundbanks. It sounded just different. Like that cello you hear in the Dark Night ( he joker theme) , that sound is a cello but so mangled that it isn't a cello, nor some fake sounding wanna be synthethesis and the result is just something that grabs your attention.
One of the biggest issues with sample music is that every kinda sounds the same. Nobody can do orchestral music ala Williams so everyone is doing this epic zimmer wannabe bullshit using the same sound libraries and they just all sound the same. Boring.
But when you make your own sounds, you stand out. Even using something like WIVI. It is a physical modelling orchestral plugin but you can use it like a synth. You can edit about 100 parameters of an instrument, you can create like a textcure with 20 trombones, 20 horns, any other instrument you want to fill in certain partials and the result is not really orcehstral but not synthetic.
I do think that learning regular orchestration is a good start. The topic , about 100 years old i terms of actually being able to find material printed about it other than the few masters that could do it is really additive synthesis. The reasons why you would double certain instruments , and not others, at the time, well they talked about colour but now, it is obvious that alot of it served a pretty technical sound engineering purpose.
The only advice i can give you is to experiment. And to be good at sound design, you need to spend the time. The guy i knew did it 5 hours a day everyday. I mean he made music too but he was obsessed about sound. He was eventually hired just for sound design. Now he works full time just making sounds. So you can imagine how good you get when you do it 12 hours a day every day for years.
___________________
"This is why Superman works alone." GC
old stuff from days gone by (2001-2004)
Mad For Brad's gay little contest
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Mar-14-2012 23:46
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Normie
Supreme tranceaddict
Registered: Apr 2011
Location: Topock, AZ
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Extremely interesting.
I'm willing to put some decent (which for better or worse I have the) time into it since I love learning and love the sound itself. That said, I'm not married to 'needing' to use samples; and doing it completely the way you described for your friend would be just fine by me. I'm not married to either a 'perfect' synth string or real string sound.
I've got the SOS synth series articles now and will keep studying the string brass stuff. Apparently I'll have to start doing some serious reading on the hows/whys traditional instruments work, but Orchestration! Gulp. Well, I know there's no shortcuts so what has to be has to be. Slow and steady.
Thanks for the reply and info, greatly appreciated.
| quote: | Originally posted by Looney4Clooney
A colleague of mine was a synth nut where he would refuse to use sample libraries and the results he would get were just staggering. Using, synth 1, he could pretty much get that low brass ensemble heard in the new Batman Series. It sounded somewhat not real but not synthetic like a patch from one of those old roland soundbanks. It sounded just different. Like that cello you hear in the Dark Night ( he joker theme) , that sound is a cello but so mangled that it isn't a cello, nor some fake sounding wanna be synthethesis and the result is just something that grabs your attention.
One of the biggest issues with sample music is that every kinda sounds the same. Nobody can do orchestral music ala Williams so everyone is doing this epic zimmer wannabe bullshit using the same sound libraries and they just all sound the same. Boring.
But when you make your own sounds, you stand out. Even using something like WIVI. It is a physical modelling orchestral plugin but you can use it like a synth. You can edit about 100 parameters of an instrument, you can create like a textcure with 20 trombones, 20 horns, any other instrument you want to fill in certain partials and the result is not really orcehstral but not synthetic.
I do think that learning regular orchestration is a good start. The topic , about 100 years old i terms of actually being able to find material printed about it other than the few masters that could do it is really additive synthesis. The reasons why you would double certain instruments , and not others, at the time, well they talked about colour but now, it is obvious that alot of it served a pretty technical sound engineering purpose.
The only advice i can give you is to experiment. And to be good at sound design, you need to spend the time. The guy i knew did it 5 hours a day everyday. I mean he made music too but he was obsessed about sound. He was eventually hired just for sound design. Now he works full time just making sounds. So you can imagine how good you get when you do it 12 hours a day every day for years. |
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Mar-15-2012 00:09
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