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cryophonik
Boom shanka

Registered: Jan 2008
Location: Elk Grove, CA USA
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As everybody else has already mentioned - volume, EQ, and panning. A couple other thoughts:
- put the sound in a different space; i.e., if you're using a reverb on your sounds to put them all in the same sonic space, use little/no reverb on the sound that you want to stand out, or use a different reverb, but use very little of it. Reverb pushes a sound back in the mix, so use none/very little to bring your sound forward, and use more on other elements to push them back.
- widen the sound to occupy more of the stereo spectrum. There are many ways to do this, but some of the most common ones are doubling/panning the sound, or adding a very short (e.g., 15-30 ms) slap-back stereo delay with slightly different times for the left and right delays.
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Mar-21-2013 15:44
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Rodri Santos
Supreme tranceaddict
Registered: Sep 2009
Location: Milan
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YOu have to choose between loud or with dynamics.
Things that can help you:
-Compression
-Reverb and delay(i've a preset for this, stereo delay it adds some warmth and panning)
-Equalization, it is very important to cut everything that is not present in the final mix, why would you want to have 3 patterns of hats filling the 50-500hz band when they are only audible around 1khz onwards?
-Saturation plugins to color the sound
-Adding more release in the amp, this is a tricky tool because you are making the sound stand out from the rest but it takes a lot of space in the mix.
-Frequency masking (i've seen this mentioned in a glimpse) some times you are using the wrong sound, raising an octave works wonders in some cases.
EDM works like this, from 20 to 200hz you only should have kick + basslines if you are producing psytrance or something that doesn't like you sidechain your bass don't add too much low end to your kick, short tail kicks are easier to mix unless you are looking for an effect like Sandro Silva & Quintino - Epic track were the kick is an important element of the drop. If you add something here, don't colapse it with the kick, offbeat bongos etc...
Mid band is were usually there is most stuff going on, try to have your primary elements on this band and most likely a maximum of 2 synths because everything will have some unwanted frequencies going here so it's easy to muddy it.
High band, here you can add everything you wanted to have on the mid band but can't it will sound high pitched and it's fatigating for the ear if you use this frequencies too much (i mean playing synths on the C7 note onwards not synths that have some wandering frequencies playing this high but whose core is lower) you can use a lot of shakers hats and percussions as this is generally empty compared to the rest of the mix so if you feel you have to add something extra to make the track more appealing it's better to have things here than in the mid or bass band.
The best way to achieve a good mix is making a mix without touching any volume fader or even the eq, it's possible and all you have to do is this, place things in the appropiate frequency band and have a balance within them, as i've said the bass band is already filled but high band has more room for experimenting.
When you achieve this is when you can start using faders , eqs filters to polish it and be more creative.
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Mar-21-2013 16:24
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