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thanks for the suggestions, i had forgotten about this one - think i ended up ditching the sound for something else in end
the whole thing was i didnt want to change the sound of the attack portion it had a kind of squelchy sound, adjusting the attack time or the filter env. shape would have changed that
i think i was experimenting with having a fixed delay time set to milliseconds, 100% wet and then adjusting that to offset the delay as i changed the filter env
anyhow, thanks 
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