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Fun ways to use percussion loops/samples.
Though I'm sure many of you either know or have already done this...thought I'd share an interesting, possibly different way to make use of percussion loops/samples.
For trance/dance, I've typically shy'd away from percussion samples and found them hard to fit in, they always sounded kinda awkward in my mix...But my beats always suffered a blandness and lack of depth from it.
Random chance a few nights ago I decided to try high-passing / band-passing different perc loops and perc samples (boredom/frustration) and came up with some interesting stuff.
The tools needed were pretty simple as well :
- Delay
- Parametric EQ (any EQ that can shelf really)
- Filter with bandpass capability
- And maybe a light phaser or flanger for depth/sheen.
- Reverb
I also apply the effects (typically) in the order listed. (important that verb goes last though)
The other trick I've found that really seems to make background drum/perc loops interesting is either panning + LFO controller, or manual midi panning. Does a wonderful job of making a loop sound continually different/interesting.
Quick automated example of turning some random percussion sounds into an interesting perc loop that would sit quite well in a trance/dance tune. Probably great for breakdowns as well.
For automated example : First, individual samples dry => Altogether => Add delay, LFO'd panning, Phaser => High-Pass rolloff at 800hz Q of 1 => Bandpass at around 1.2khz with Q of 6 => Art Acoustic Reverb at end.
Last note is that I didn't add compression or any of that, it's pretty much raw samples aside from above mentioned fx. The final loop is also played a little loud simply so it's more audible, the highs will come across a little harsh. At the correct volume with proper compression it *should* sit in a mix low (as it's meant for filler/flavor) and come through the mix subtle but still clean/clear and audible.
I'm sure there are probably a myriad of other fun things you can do to drum/perc samples, like bit-crushing (I use a bit-crushed tom in the example above), noise/level gating etc...So if you have some cool examples, do post them up!
Cheers fellas o/.
Last edited by theterran on May-22-2014 at 07:16
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