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skot_e
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Registered: Dec 2005
Location: Adelaide
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My thoughts:
If the part was recorded without effects that helps. If not do it again (if you did it in the first place). Then chop up each 'strum' and play it through a reverb. That should help to hide the cuts a bit. Quatize each part to the point in the track you want it, then bounce it out as a new audio file to make it easier to work with.
Can't think of anything else.
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Sep-09-2006 02:44
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RivalMan
Senior tranceaddict
Registered: Jun 2005
Location: Copenhagen, Denmark
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| quote: | Originally posted by skot_e
My thoughts:
If the part was recorded without effects that helps. If not do it again (if you did it in the first place). Then chop up each 'strum' and play it through a reverb. That should help to hide the cuts a bit. Quatize each part to the point in the track you want it, then bounce it out as a new audio file to make it easier to work with.
Can't think of anything else. |
Yeah, but the thing is that I didn't record the part (it's a sample). In it already includes tons of reverb and this makes timestretching and compressing quite audible (at least when done in Cubase, but I also suspect that the Cubase timestretcher is terrible).
I know there is Beat Detective, but that's for Pro Tools. Maybe there was some stand alone software that would do this?
___________________
RiValMan
- Pumping the bits using:
My beloved MacBook Pro, Logic Pro X, UAD hardware and software and tons of plug-ins...
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Sep-09-2006 11:59
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thesuperfunk
On Track
Registered: Aug 2001
Location: UK
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personally i'd give ableton a go and see how that went ... the time stretching feature is far better than cubase!
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Sep-09-2006 12:09
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RivalMan
Senior tranceaddict
Registered: Jun 2005
Location: Copenhagen, Denmark
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| quote: | Originally posted by DigiNut
This is what Hitpoints are for in Cubase. It functions almost exactly as what you say you want - you tell it to detect them automatically, which is generally pretty reliable for solo instruments, but you can modify the locations if need be. Then it will automatically sync them by timestretching as required.
No need for Ableton Live or any other fancy tool. This feature's been around for a long time and is part of the bread-and-butter of Cubase. |
I tried the hitpoints in Cubase. Had to modify them alot since the automatic detection was waaaaay off (even when adjusting the sensitivity slider). Anyway, the thing is that the audio is now timestretched/compressed so all transients are on time (more or less), however it SOUNDS terrible. The part now has an ugly flanger-like effect all over it, and there's crackle everywhere in the music. I suspect that the reason is that the part has a lot of natural reverb in it, and it sounds terrible to compress/stretch it with the built in function of Cubase. I tried different algorithms in Cubase, but none of them gave me a transparent result.
Am I doing something wrong or is it asking too much of Cubase to compress/stretch a "guitar/vocal+reverb"-part without any artefacts?
Do anyone think Ableton can compress/stretch seamlessly when it's a "wet" part? (We're probably not talking stretching any more than 90 - 110 % of original material).
Thanks for the advices so far. Appreciate it.
Regards
___________________
RiValMan
- Pumping the bits using:
My beloved MacBook Pro, Logic Pro X, UAD hardware and software and tons of plug-ins...
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Sep-09-2006 19:46
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