I know that if you have to pitch up a track by around 6%, then the key has changed to +7 round the Camelot Ring.
What I need to know is that if I have to slow down a track by 6% do I just subtract the key by -7 on the table to give me my new key?
Cheers
PS - how many of you just use Master Tempo so that you dont have to bother with paying attention to your pitch?
Feb-15-2007 13:52
Pinokio
Supreme tranceaddict
Registered: Oct 2002
Location: Panama City, Panama
Re: 6% rule in mixing in key...
quote:
Originally posted by agentdansmith
I know that if you have to pitch up a track by around 6%, then the key has changed to +7 round the Camelot Ring.
What I need to know is that if I have to slow down a track by 6% do I just subtract the key by -7 on the table to give me my new key?
Correct =)
quote:
PS - how many of you just use Master Tempo so that you dont have to bother with paying attention to your pitch?
I almost always use Master Tempo.
I also calculate the Key & BPM for all of my tracks, because when I'm on Master Tempo I don't like to go over 3% because it starts to sound weird.
I only unlock the "Master Tempo" when I want to change the key of a song to be mixable with another song.
Originally posted by Pinokio
when I'm on Master Tempo I don't like to go over 3% because it starts to sound weird.
I see a lot of people say this, and I've definitely experienced similar phenomena - but it's very subjective. Sometimes it sounds fine with MT on and pitched way up, sometimes it sounds horrid - In my experience, you just have to check, track for track.
The biggest issue I've had with MT over 3% is that sometimes (for whatever reason) beatmatching/corrections seem to get harder.
The biggest issue I've had with MT over 3% is that sometimes (for whatever reason) beatmatching/corrections seem to get harder.
This is exactly what I experience on some tracks. Some beats sound slightly stretched and I think that this gives the impression that it's out of time so then you'll try and correct it only to find that it was in time and now you have just knocked it out of time - if that makes sense!
Feb-15-2007 15:33
RJT
last minute disco
Registered: Oct 2004
Location:
Re: Re: Re: Re: 6% rule in mixing in key...
quote:
Originally posted by agentdansmith
This is exactly what I experience on some tracks. Some beats sound slightly stretched and I think that this gives the impression that it's out of time so then you'll try and correct it only to find that it was in time and now you have just knocked it out of time - if that makes sense!
That actually makes absolutely perfect sense to me - especially considering the difficulty I had with a particular mix out last weekend.
Can anyone explain why this happens for some tunes and not others?
Registered: Sep 2002
Location: home or somewhere else
Re: Re: Re: Re: Re: 6% rule in mixing in key...
quote:
Originally posted by RJT
That actually makes absolutely perfect sense to me - especially considering the difficulty I had with a particular mix out last weekend.
Can anyone explain why this happens for some tunes and not others?
i'm just guessing here and have no idea if i'm right or wrong, but could it be that the beat sound on some tracks is "longer". so that by stretching it up it goes fucked, just like some long strings might get fucked when using master tempo.
Re: Re: Re: Re: Re: Re: 6% rule in mixing in key...
quote:
Originally posted by skip
i'm just guessing here and have no idea if i'm right or wrong, but could it be that the beat sound on some tracks is "longer". so that by stretching it up it goes fucked, just like some long strings might get fucked when using master tempo.