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If you're going by the NIRazor video and inferring that synths are designed around partials, the way that is, stop. While there have been quantum leaps in the way VST's have been designed - so as to add more harmonic diversity and thereby creating richer, warmer textures (i.e. Zeta+) - you're vastly over-emphasizing the importance of jargon which pertains to a very, very specific frequency generated by a sine-wave. Also, Razor is of a vastly different architecture than Massive, or most synths, for that matter.
There's about a million different things you can do in Thor that affect the sound; from mix control on individual oscillators to how each is routed through which-ever filter to using LFO's to control any number of variables, there-in. If you're using three Multi-Osc's on a maxed out signal chain, you might want to consider dropping some gain from each of the filters or using a Low Pass Ladder on the Master Out. Still, if that's the only oscillator you're using, you're severely limiting yourself. It's not that I don't want to answer that question but there is no clear, concise answer to your question. Thor is too vast and you're only scratching the surface of what it's capable of.
Reason synths are great but they're not end-all, be-all by any stretch. That said, I don't think it's a question of any synth being "better" than anything you'll find in Reason. Any new synth you get is going to have altogether different characteristics that will only add to your palate of available sounds to choose from. I'm not saying you shouldn't get something new because it's entirely possible for you to learn something you wouldn't know, otherwise. I'm also not saying you should.
It's possible that you'll find some preset in some synth that replicates a specific sound you're trying to emulate but you could well acquire a metric-fuck-ton of VST's and even hardware synths trying to get the sound you want.
Also, I like that sound, but see second paragraph.
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Now with extra singles!
my old stuff, not quite up to snuff - but I still dig it - UPDATED 9/23/2012
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