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| quote: | Originally posted by Jiggilo
Okay this is my opinion. I dont think RPGs were meant to be "hard" thats not the point. I think the most important thing is the storyline in the game, its not to make the game hard, its to make it enjoyable.. kind of like watching a movie - but being able to create your character(s) how ever you want to. |
Id have to strongly disagree. Story is indeed probably the most important aspect, but without some challenge to the battles it gets really old, fast. Ive played a lot of RPGs where I would just mash attack constantly, win a battle, heal, and repeat, saving my MP till I got to the boss who would provide a moderate challenge once I raped him with my best spells. Theres no strategy, or fun, in that. FF9 was great, but really pissed me off how easy the battles were, epsecially the bosses. Every time I came to a boss Id start to get my ass beat, and I would smile and think "this is gonna be a great fight;" then he would die after like 5 or 6 minutes, right when it was getting interesting. These characters are supposed to be fighting the ultimate battles against ancient evil creatures or whatnot, and are supposed to have some rough roads on the way there. If the battles are too easy, I cant relate to the characters and their struggle. Not to mention that easy battles are boring.
I fondly recall an excellent hour long fight vs Ghaleon at the end of Lunar: Silver Star Story. Or of pulling my hair out and holding my breath in those insanely hard battles in Breath of Fire 2. Or killing Zeal in Chrono Trigger (only took like 45 minutes). Or getting raped by Atma Weapon in FF3, only to have Sabin come out of nowhere with this Blitz that did like 4000 damage and kill him off (It was Tiger slash or something... no one, not even my ff3 fanatic friend ever saw that blitz again ).
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NEW MIX [Feb/March 2008]
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