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Dj Thy
Deckhead

Registered: May 2001
Location: Belgium, Earth
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Yeah, those two are really old games 
Well, I'm not that old either (turned 23 yesterday), but I started with computers fairly early (20 years ago). I've still known the time where monochrome was the way to go (I'm talking about PC's huh).
About the EGA/VGA question, I'm talking about own experience. The first version of Space Quest 1 was in EGA and was released in 1986. At that time VGA wasn't even mentioned where I lived (it started getting mainstream end '88). SQ1 was rereleased in VGA (the SCI version) in 1991.
But I really encourage you to play the Larry Laffer series, and especially the Space Quest series (as personally, I find SQ5 one of the weakest in the humor department compared to the others).
Ah, and the turbo button, really had a purpose. It was really a slowdown button, but that wouldn't be a good selling argument would it? With turbo engaged, it ran at it's nominal speed... The problem was, at that time they didn't program the same way as now. They didn't really account for faster computers. The programmers made their programs for what gear they had right then. It was especially problematic with games (and as you know, it's a big money industry). Your game ran fine on the older 386, but on your brand new 486 dx2 66, it was unplayable, because it ran way too fast. That's where the turbo button entered. It didn't only slow down the clock speed, but also memory communication (a lot), so it got useable again.
Then they started capping games. Even if you have the most powerful computer on the world, you'll see an increase in performance, but they programmed it that way it's still very playable. So, the turbo button went down.
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Feb-20-2004 15:15
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razmataz
todo pero la muchacha

Registered: Apr 2003
Location: in the clouds from my cigarette
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| quote: | Originally posted by Dj Thy
Yeah, those two are really old games 
Well, I'm not that old either (turned 23 yesterday), but I started with computers fairly early (20 years ago). I've still known the time where monochrome was the way to go (I'm talking about PC's huh).
About the EGA/VGA question, I'm talking about own experience. The first version of Space Quest 1 was in EGA and was released in 1986. At that time VGA wasn't even mentioned where I lived (it started getting mainstream end '88). SQ1 was rereleased in VGA (the SCI version) in 1991.
But I really encourage you to play the Larry Laffer series, and especially the Space Quest series (as personally, I find SQ5 one of the weakest in the humor department compared to the others).
Ah, and the turbo button, really had a purpose. It was really a slowdown button, but that wouldn't be a good selling argument would it? With turbo engaged, it ran at it's nominal speed... The problem was, at that time they didn't program the same way as now. They didn't really account for faster computers. The programmers made their programs for what gear they had right then. It was especially problematic with games (and as you know, it's a big money industry). Your game ran fine on the older 386, but on your brand new 486 dx2 66, it was unplayable, because it ran way too fast. That's where the turbo button entered. It didn't only slow down the clock speed, but also memory communication (a lot), so it got useable again.
Then they started capping games. Even if you have the most powerful computer on the world, you'll see an increase in performance, but they programmed it that way it's still very playable. So, the turbo button went down. |
Im 22 myself but we got our first computer in 1991/92. I remember it was a shiny Acer 386. Untouchable.
Anyways, I'll try to see if I can find those old Sierra games when I have time. I doubt they sell them anymore. Hmm, maybe this monster that is the internet.
Cheers!
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Feb-21-2004 01:33
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Spartan
Looking Up

Registered: Feb 2004
Location: Washington DC
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Feb-25-2004 23:50
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SuperFarStucker
1380 fp/s

Registered: Jan 2003
Location: Seattle, WA
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| quote: | Originally posted by razmataz
By the time we got our first computer VGA was already mainstream (I'm not that old!). Even better were the Adlib Soundcards. I could never figure out why our 486 had a 66 Mhz turbo button that if you depressed would slow the computer down to 55 Mhz. Who the hell would want to slow down the computer? I guess that innovation didnt last long.
The only Sierra games I finished were PQ 1,2,3 and SQ 1 & 5. I dont know why I never tried the other SQ games but I thoroughly enjoyed SQ 5. PQ was dripping with style though. Coolness personified.
I don't know what it was about Lucasarts. Every character was just so colorful. I still remember when in Monkey Island 1, near the end of the game, you walk Guybrush Threepwood to the edge of a cliff and the ledge crumbles below him. He falls and you get a big "game over-you have died" sign. It was so devastating as you had pulled him through far worse situations without a hitch and you didnt have to walk onto the ledge for any purpose. All of a sudden Guybrush comes flying back from below back onto the cliff, looks around and says "Wow, I never knew rubber trees were made of rubber". |
The turbo button modified your FSB speed to increase your clockrate, it was adjustable because it put more stress on your hardware and there is a greater chance of errors yada yada yada. Basically it overclocked your machine.
big deal when you could count the number of megahertz on you and a few friends finger and toes, wouldn't even notice a few mhz bump.
___________________
| quote: | Venus: And there are troops of savage giraffes whose necks are on fire, like
the starry ejaculations of fireworks in the very pale sky of childhood
...
Venus: Enter, enter here - men of all kinds and races, victims of reality!
You who have the thirst for dreams.
...
Venus: You, on life's bitter road, drenched in hard sunlight who have the
thirst that once more the dark marvel of dreams... |
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Feb-26-2004 00:02
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