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What about all the fog in Silent Hill 2? Hell, I was playing that last week and got fuckin fed up running around for 30 minutes through stupid fog. Comparing the fog to prerendered backgrounds is lame. At least with the backgrounds, you could see further than 5 feet away from you.
And the remake for Gamecube was sort of a breakthrough if you know how the graphics were actually done; even though the backgrounds were prerendered, all the lighting and shadowing was done in real time. Everything reacted like it was done in real-time. Thats actually quite a feat. And it's hardly a rehash. But I guess new story elements, defense items, and so on are useless 
As for this new RE; well, it's not just the fact that it takes place outside that makes it new (which it does, whether you like it or not). The fact that zombies got substituted with *smart* enemies this time around really adds to the gameplay aspect, as does the ability to aim at bodyparts.
But whatever, I guess you can make the argument that any game is a rehash of another game. True originality is very scarce is this generation, and it'll be even more scarce as time goes by. Every game repeats what another game introduced previously; I guess now it's more about how well a developer puts everything together.
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