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Dj Thy
Deckhead

Registered: May 2001
Location: Belgium, Earth
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Re: Mastering :)
| quote: | Originally posted by Thirteen
I will normalize the project to make sure it is not clipping.
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A little remark on this, normalizing will not solve any clipping problems if you clipped at the recording stage (basically : normalizing is looking at the loudest peak of the signal, then apply a gain on the whole signal, so the loudest peak will be at the level you specified. For example, if your recording peaks at -4 dB, and you ask to normalize to 0 dB, your whole recording will be increased by 4 dB).
It's best to leave a little margin when recording. Most of the time it is said to record as close as 0 dBFs as possible, without actually hitting that 0 dB mark. This is mostly true for recordings in 16 bit (as you want to have the best S/N ratio possible). Still, try to leave a little margin. Try to peak to -3 dB for example.
When recording at 24 bit, you can even give more slack. if you peak at -10 for example, that won't prove a problem (the "loss" of S/N won't be noticeable, and you can bring the level up after the recording). It's better to leave some "headroom" than risking to clip (digital distortion sounds bad).
Furthermore, if you're intending to use a limiter (or a loudness maximizer) like Waves L1/L2, the one in Ozone, or similar ones, it's pretty much useless to perform that normalizing step alltogether.
As you'll be able to set the maximum output level with the limiter, you can obtain the same result in the end, without the normalizing step. The least steps you use, the cleaner the end result will be, remember that.
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Jun-11-2004 21:32
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Rememberence_
James Packer

Registered: Oct 2002
Location: HXTA #6
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Re: Re: Mastering :)
| quote: | Originally posted by Dj Thy
A little remark on this, normalizing will not solve any clipping problems if you clipped at the recording stage (basically : normalizing is looking at the loudest peak of the signal, then apply a gain on the whole signal, so the loudest peak will be at the level you specified. For example, if your recording peaks at -4 dB, and you ask to normalize to 0 dB, your whole recording will be increased by 4 dB).
It's best to leave a little margin when recording. Most of the time it is said to record as close as 0 dBFs as possible, without actually hitting that 0 dB mark. This is mostly true for recordings in 16 bit (as you want to have the best S/N ratio possible). Still, try to leave a little margin. Try to peak to -3 dB for example.
When recording at 24 bit, you can even give more slack. if you peak at -10 for example, that won't prove a problem (the "loss" of S/N won't be noticeable, and you can bring the level up after the recording). It's better to leave some "headroom" than risking to clip (digital distortion sounds bad).
Furthermore, if you're intending to use a limiter (or a loudness maximizer) like Waves L1/L2, the one in Ozone, or similar ones, it's pretty much useless to perform that normalizing step alltogether.
As you'll be able to set the maximum output level with the limiter, you can obtain the same result in the end, without the normalizing step. The least steps you use, the cleaner the end result will be, remember that. |
clear, concise and absolutely true
___________________
"I played 12.30 til close at 3am at the club (Antro), following on from an Australian dj,
which seemed unusual in deepest Texas." - Judge Jules
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Jun-11-2004 23:20
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Thirteen
tranceaddict
Registered: Mar 2004
Location: United States
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Software I use to master
I use soundforge for a lot of stuff, becuase it is really good at cutting up the mix into regions. I don't generally use it for mastering becuase I like to use real time plugins so that I can listen and adjust and listen and adjust, etc. Once I feel like its right I will bounce the plugins. I have done some mastering projects in soundforge completely, and that was actually the process I was explaining. As far as normallizing goes, I use that after eq, to prevent clipping. But like was mentioned before, the less you do to your mix the cleaner it will sound. So try to avoid repetive processes. Good Luck.
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Jun-12-2004 05:54
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Thirteen
tranceaddict
Registered: Mar 2004
Location: United States
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Plugins
Also I generally only use the waves plugins for mastering. This is what is used in major studios across the world, and I have tried most everything out there, and I find these do the best job.
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Jun-12-2004 05:56
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Thirteen
tranceaddict
Registered: Mar 2004
Location: United States
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Waves Plugins
What do you mean (Thirteen) by Real-Time plugins?
Real time plugins, are used to process audio in real time, meaning they do not actually change the audio, they are placed in the signal path, via software, and as you play the audio it changes it as you play. If you remove the plugin or change a setting it will no longer have any effect on the audio. This way I can adjust the plugin till I see fit, instead of applying and undoing. Also it allows me to use less effects. I can generally do most mastering using a limiter, eq, and that is usually about it. I generally also use some noise reduction plugins to remove clicks and pops and other record noise.
What does the Waves plugin do and where can I find it?
The waves plugins are probably one of the most expensive plug in packages out there. The gold bundle which some of the mastering plugins is about $1000. But it is well worth it, as these are the plugins that are used on pretty much every song you hear on the radio. There are some really great plugins inside of soundforge, as well as some other plugin packages that are cheaper and work almost as well.
And what is meant by "clipping?"
Clipping is anytime your signal level reaches about the 0db marker. On your mixer usually you can push the signal above 0db, and it will turn red. This is bad. Don't do this. If you wanna sound like a pro, don't clip. period. This is near impossible to do consistently, but you can try and keep it to a moderate level.
I do have the problem of some tracks being louder than others, or the bass on one is much louder than the rest, etc... this is really useful information to me.
As far as some tracks having more bass/less bass, this is what you us eq for. While your mixing as well as when you master, you can eq the mix after your done recording it to make it sound a bit more even. It is also how you make sure that it sounds good on all peoples systems.
Soundforge has a pretty good set of plugins that you can use. Try using the wavehammer, and the eqs. The best thing you can do is experiment and learn how to use these plugins.
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Jun-12-2004 17:08
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