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DJDIRTY
Supreme tranceaddict

Registered: Nov 2003
Location: West maybe east coast next
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| quote: | Originally posted by Digital Aura
Give me a break man. Like you could tell the difference in these cards. There should be no negligable degree of difference in the sound quality...just in interface and how things hook up.
Did you check the specs?? |
Well I must agree with broken silence on this. I currently have three cards, not counting soundblaster live. I have an older Yamaha DSP factory, it sounds nice, but has crappy latency, so it's in a box for now. I have a M-audio Delta 66 which sounds nice, not as nice as the yamaha though, and I have used it for the last 2 years or so. Than one day my girlfriend took me to the music store and we checked out RME and Motu cards.... I took home the RME card and I am very satisfied. It does sound better than my delta 66. I accually compared the two cards in my system listening to same material and monitoring with the same monitors ofcourse. I can only say It's crispier, and it just sounds better. And I am not the only one who could tell the diefference immiediately. I still use the delta for my girlfriends cubase setup, but I am never going back, And I am sure you wouldn't either if you heard it... I can just imagine what a three thausand dollar soundcard sounds like hehehe... Motu sounds nice as well, in fact I couldn't tell the diefferance from the RME..
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Jun-29-2004 01:27
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wayfinder
Supreme tranceaddict

Registered: Feb 2003
Location: Berlin
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Jun-29-2004 05:53
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CynepMeH
Let me wash your Apple!

Registered: Oct 2002
Location: Miles away from ordinary...
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| quote: | Originally posted by broken silence
I absolutely could tell the difference. Buy a motu, see what I mean. Above and beyond use multiple motu's daisey chained. Like their productions?
No, it wasn't mental. I actually got convinced into buying one. I really wanted to come home with a Nord Lead 2, but my partner hounded me to get a Motu instead. I was actually PISSED until I heard it. I couldn't believe i was using that shit card before that. I mean if you want an M-audio style card (maybe the high end ones are good, but if you're buying high end m-audio, why not buy a motu anyways) for just tinkering around with music, they're great. but for full on production, i don't think they're sufficient enough.
not just recording too, monitoring is so much more clear, its insane.
the track I posted was recorded on my motu. |
I got Motu 828 MKII and RME Hammerfall multiface. I must say that RME definitely kicks motu's cast iron ass. While I like the ease of setup and 10 minutes up and running scenario, I do think that motu latency is unacceptible (even with ZLM) - I'm still above 11ms, while I'm at 2.9ms with RME. Also, motu seems to color the sound. I plug the same synth into RME and MOTU - comming out of MOTU, it sounds "darker". So much for neutrality of sound. Otherwise, it's a nifty little unit.
In terms of mastering, I'm no expert by any means and just starting out myself. But one of the things I noticed is many of us tend to use reverb on the patch - which is a bad idea. I know that sometimes you get the patch to where you want it to be and once you take away your built-in reverb, the patch sounds dull. So, you're adding some of that stuff back in and it becomes that much harder to get the sound to be cripsper. What it seems to come down to is: don't use reverbs in the synth, record the sound as dry as possible - you can add it later but once it's there you can't take it out. So, use FX with discretion. Same goes for delay, phase etc. Sure, you may need to spend extra time with the sound to get it right, you may have to do it over again several times before it becomse "right" - but no one said that you can do a hit-worthy track in 15 minutes. Music is like painting. Sometimes you have to look at the same picture over and over again before you see what's wrong with it. (the flipside of that is overmastering - making the track too harsh.)
anyway, use creativity - do unconventional things like run through guitar FX or vocal processor - you may get surprising results. don't confine yourself to conventional wisdom, unless you want to achieve conventional (boring) results.
I'm reading and hearing the same thing over and over again - if you start with a nearly perfect mix, you can master it and make it great. But you can't make something mediocre or poor sound great. It just doesn't happen.
___________________
Proud member of the "Filthy Zionist" coalition
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Jul-01-2004 20:06
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JTZ
Junior tranceaddict

Registered: Jun 2004
Location: Sacramento, CA
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| quote: | Originally posted by Tom_cowan
Thanks im starting to get it i think. Just one more question, iv got a delta44, but if i use floops to produce and render it in 44KHz it wont touch the soundcard and therefore make no difference at all to the end product, am i right? Would it make any difference to the sound whilst monitoring it? And whats the 24 bit floating point thing in cubase about? sorry for the questions but this really confuses me. |
I havent used floops yet but theoretically if it stays in the digital domain, then the quality should remain intact. Depending on the way you have your audio routed in floops, I think by default, floops just uses the directX sound mapper to your audio interface to play music back, but thats it. It wont touch the audio card if you are rendering down. So yes you are right. No it wouldnt make a difference while monitoring it either.
As for the 24-bit (did you mean 32-bit?) floating point in cubase... This can get geeky really quick, but to sum it up there two "types"; integer (16-bit) and float (aka floating-point, 32-bit). Floats can carry a much larger number than an integer. This greater number can give a much better accuracy when reproducing sound in the digital domain. And actually, in Cubase they only use 24 of the 32 bits for the number itself, and the remaining 8 bits for shifting the decimal spaces depending on how small the number is.
Hope this makes some sense...
___________________
Who is your daddy? And what does he do?!
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Jul-05-2004 19:24
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