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Derivative
Bipolar Bear
Registered: Jun 2004
Location: Dublin
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if you are gonna use congas you will probably want to use more than 1 pattern. as in, layer several different patterns over each other at different velocities and/or pitches. either put the claps on the 2nd or 4th beat or the snares. having both playing across all 4 beats sounds weird.
the thing with layering kicks. it sounds as if your kicks are now distorting. basically every sound you have got in that loop has a frequency range. the human ear can hear from about 20hz to about 20,000hz where 20hz is sub bass frequency and where 20,000hz is ultra high frequency. kick drums typically reside between 50hz and 1,500hz. the sub part of the kick is between 50hz and 150hz. most of the presence of the kick is typically around 500 to 800hz and the initial 'slap' is around 1,500hz.
now, this is where it gets a little more technical. if you put a kick drum that is mostly 500hz down and then stack another kick drum on top of it that also resides mostly around 500hz then the volume around that frequency doubles. when writing dance music you NEVER want to go above 0 dB because you will hear things distort beyond that point. you can use any dB meter to see if you are going over.
those 3 kicks you used seem to be clashing cuz they all occupy roughly the same frequencies.
there is a way you can get around this though. theres several actually. one is EQ. lets say your first kick is quite thumpy and you wanna keep that thump. leave it as it is. layer the second kick on top of it. you dont want that kick to have the thump part as well so add an EQ to an FX channel assigned to kick 2 and make a notch (about 2 or 3 dB) around 500hz. what that will do is to cut the volume of kick 2 around 500hz so it doesnt interfere with kick one. when you do this you should notice that you get a bit of both kicks and it doesnt cut off. you may also find that if you EQ it cleverly, you can make your kick sound louder than you could before. once you have your 3 kicks layered and not distorting (going over 0 dB) then you can add compression to some or all of them.
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Oct-19-2004 08:12
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fr0st
Supreme tranceaddict
Registered: Apr 2002
Location: Brooklyn NY
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Oct-20-2004 17:48
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Derivative
Bipolar Bear
Registered: Jun 2004
Location: Dublin
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yea basically you want your kick a bit more like frosts which is cleaner, louder and prominent in the mix. i still think both of ya need more percs! more congas cuz it still sounds like its just a tapped rhythym with conga samples whereas you want a constant rhythym going with them. i ave some dnb songs with lots of congas, lots of snares, lots of hats. there is no silence in between beats. even slower tempo, percussion driven music uses percs to fill up all that empty silence between down beats. layo and bushwhacka! - love story has good use of congas getting into a nice flow.
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Oct-20-2004 18:26
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Derivative
Bipolar Bear
Registered: Jun 2004
Location: Dublin
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version 4 of your drumloop is taking ages to clear...
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Oct-21-2004 10:18
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Derivative
Bipolar Bear
Registered: Jun 2004
Location: Dublin
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hmmm. you've but an open cymbal on each kick beat? thats what it sounds like. its covering up alot of your kick though. kick needs to be much louder (watch out for the cutoff). there also needs to be more of a bass punch. too much of it is mid/treble. the 8th hats and off hats need EQing because they are already sounding a bit murkey.
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Oct-22-2004 15:39
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Havok1200
tranceaddict
Registered: Feb 2003
Location: Bronx, NY
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Gotta jump in here...
Since I'm a househead let me jump in...
Think fundamentals even if they are cliche for the simple reason being if you can get your head around this portion you can get around the rest.
Get a decent set of samples from 808 or 909 drum sets. If you can't sample off of old house records.
You got the basic tips all done but now you have to adjust your ears to listening for the right sound and feel.
Bass Drum/Kick - Should be felt.
Hats/Cymbals/Ride - Should be surrounding you with an airy feeling.
Snare/Claps/Percs - Should fill in the gaps between the aural picture.
Frequency-wise the EQing should be divided into 3: Bass, Mid, Treble.
What you want in one element you don't want it to be prominent in another. So you'll filter out small portions of frequency so you don't have the clashing of frequencies.
BD: Low Frequencies
Hats : High Frequencies
Percs: Mid Frequencies...This can be broken down further.
Low-Mid, Mid, and Hi-Mid Frequencies - Play around with the freqs so you can accentuate the characteristic of the perc that your playing with. Your job is to make the person hear the choice of sound. The only time this changes is when you are layering sounds. When you layer sounds listen to the sound seperately so you can make sure that you only hear just that sound!
Ok the overall sound of the drum track with these tips should be as follows...
Four to the Floor...
Bass Drum on each beat
Snare and/or Clap on 2nd & 4th (or with variation)
Open Hat in between the beats
Closed Hats on the beat (or with variation)
Length can vary as far as 1, 2, 4, 8, or 16 bars.
When including ethnic percussions work in a 2 bar form. But have variations of the percussions. Because the Drum track is your hangar of where your going to place the rest of your track.
Look in between the beats for you percuusions to be placed. Use more than 1 percussion. Think less is more. Also vary the levels of the hits. And try this put a multi-delay or a delay on the each single percussion track to give a simple line more depth and character.
Lastly you can change all this by adding little snippets of vocals or stabs or hits to accent your track.
Remember this you still have a bassline to throw in.
___________________
Let the beat hit 'em. Hurt me, Hurt me!
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Feb-04-2005 20:17
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