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sym
Time for Revolution



Registered: Apr 2002
Location: NYC
Re: 20'000 Banned from HL2

quote:
Originally posted by rooibos
Game maker Valve shut down the online accounts of the players because it had evidence that their copy of the game had been obtained illegally.

More: http://news.bbc.co.uk/1/hi/technology/4041289.stm

Talk about owned.
My account isn't banned :d

Old Post Nov-27-2004 22:23  United States
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Halcyon+On+On
Liebchen



Registered: Sep 2004
Location: midcoast

quote:
Originally posted by nrjizer
There's actually a hl2 multiplayer, it's just waiting to be implemented. Right now if you download a little mod you can get it working on a testmap.


Yeah, but I heard it's super-buggy. Plus, when gordon holds his shotgun, it allocates it placement on your body to his crotch. So it looks like you have a shotgun barrel coming out of your HEV suit's crotch. Don't tell anyone your friend fragged you with his cock-rifle.


___________________
There are more things in heaven and earth, Horatio,
Than are dreamt of in your philosophy.

Old Post Nov-27-2004 22:35 
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Radagast
BANNED FOR LIFE!



Registered: Aug 2003
Location: Loc at Ion

Here's my theory: The only significant improvements in FPS multiplayer gameplay since Quake 2 have been and will be in the graphics department for a very long time if not indefinitely. Wait, these days graphics has nothing to do with gameplay. So I guess there haven't been and will be no further significant improvements in FPS gameplay.


___________________
Robots, machines, mechanical beings
Automatic and synthetic, we have the means
To take control of this planet and the human race
With our electronic rhythms and the Armageddon Bass

Old Post Nov-28-2004 21:30 
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nrjizer
vive le deep



Registered: Jan 2001
Location: Bumfuck, GA

How about the physics? Don't tell me you can kill someone in Quake 2 who's hiding behind a car by flipping the car over on him, or knock a bridge over for yourself by swinging a huge steel shipping container around by a crane (then crush a few idiots when you're done with it).

Have you even played the game?


___________________
NEW MIX [Feb/March 2008]

Old Post Nov-28-2004 21:42  United States
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Radagast
BANNED FOR LIFE!



Registered: Aug 2003
Location: Loc at Ion

Note I said significant gameplay improvements, not useless flashy gimmicks. Oh, the game is better because you can throw a ping pong ball into a basket which drops onto a lever whereby a mechanism is released that sets off a mousetrap, pulling a string that's connected to the fuse of a missile that's cologne seeking, not heat seeking, cologne seeking and once it reaches my enemy it releases a vial of deadly Windex into his eyes. Now, provided my foe is eyeglassless and wearing Stetson #5, i've successfully impaired his ability to see me before I use a real tactic on him. My game r better than urs.


___________________
Robots, machines, mechanical beings
Automatic and synthetic, we have the means
To take control of this planet and the human race
With our electronic rhythms and the Armageddon Bass

Last edited by Radagast on Nov-28-2004 at 23:38

Old Post Nov-28-2004 22:58 
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Halcyon+On+On
Liebchen



Registered: Sep 2004
Location: midcoast

But that's why games like Doom were considered revolutionary. It totally changed how we would play FPS games in the future (get all Wolfenstien-technical on me if you like ) whereas Half-Life 2 isn't really revolutionary, it just sets a new benchmark for games to come. It's true that individual FPS games released anymore don't totally change the way games are made, but over a long enough period of time, a drastic change will be observed.

I think the next new advancement in gameplay experience is storyline. Abhor it if you must, but games are going to way of epic trance - each one has to be dramatic and convey a massive story in a huge world with lots and lots of variables to deal with. Games are just becoming increasingly more complex on a comprehensive level while gameplay remains very strict to its tried-and-true formula. Things are changing slowly, you just have to take a good, long look.


___________________
There are more things in heaven and earth, Horatio,
Than are dreamt of in your philosophy.

Old Post Nov-28-2004 23:06 
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nrjizer
vive le deep



Registered: Jan 2001
Location: Bumfuck, GA

quote:
Originally posted by Radagast
Note I said significant gameplay improvements, not useless flashy gimmicks. Oh, the game is better because you can throw a ping pong ball into a basket which drops onto a lever whereby a mechanism is released that sets off a mousetrap, pulling a string that's connected to the fuse of a missile that's cologne seeking, not heat seeking, cologne seeking and once it reaches my enemy it releases a vial of deadly Windex into his eyes. Now, provided my foe is eyeglassless and wearing Stetson #5, i've successfully impaired his ability to see me before I use a real tactic on him. My game r better than urs.


When a box or trashcan or any other random object lying around can become deadly object, and more than just a fixed piece of scenery, then yes I consider that a significant gameplay improvement. When I can pick up a metal object and carry it around with me as a sheild, then yes I consider that a significant gameplay improvement.
t
And I'm not just talking about the single player. Just because CS:S is pretty much the same game it always was doesn't mean there aren't a million more mods coming that will take advantage of this potential. Oh, and go play refrigarena.

If you really want to get technical, no genre has really changed significantly since it's incarnation. FPS games are still run and shoot, and have been since Wolf 3D. Side scrollers are the same since Donkey Kong. Platformers are the same since Mario 64. Fighting games are the same since Double Dragon.


___________________
NEW MIX [Feb/March 2008]

Old Post Nov-29-2004 00:41  United States
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Radagast
BANNED FOR LIFE!



Registered: Aug 2003
Location: Loc at Ion

Those aren't things that couldn't be done by modding Quake2. Your comparisons are irrelevant. I'm not talking about the genre of FPS versus other genres, i'm talking about multiplayer FPS versus multiplayer FPS. Which is variation on either DM or Team based games. Quake 2 has the modability and versatility to provide enough variation in order to make it the last real advance in multiplayer FPS aside from graphics.


___________________
Robots, machines, mechanical beings
Automatic and synthetic, we have the means
To take control of this planet and the human race
With our electronic rhythms and the Armageddon Bass

Old Post Nov-29-2004 01:07 
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nrjizer
vive le deep



Registered: Jan 2001
Location: Bumfuck, GA

Go play refrigarena then come and tell me that.

Just because CS:S is the only mod out, and is pretty much just a direct port, doesn't mean that the potential isn't there.


___________________
NEW MIX [Feb/March 2008]

Old Post Nov-29-2004 01:33  United States
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Zombie0915




Registered: Jul 2001
Location:

you guys crack me up with this arguing.


What I'm wondering is when the realisticness of the games will stop getting better.

I don't imagine anybody wants to see the horror of a real war, but the games are always getting better at making stuff appear convincing. I wonder when it will stop.

I dont think the gameplay has changed that much since HL1, or quake like the other dude way saying. I mean sure, you can position yourself in front of a row of people and lauch a giant sawblade to cut them all in half of the same time, but why? The game was kinda fun to play but I got bored of it, but thats more becuase I'm not much of an FPS person anymore.

I miss good adventure games, I bet with todays gfx one could make an adventure that was really amazing but nobody has made a good attempt since the QFG sieries(myst was gay and you all know it)

Old Post Nov-30-2004 15:58  United States
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mealzi
tranceaddict



Registered: Nov 2004
Location: >.<

much funnies - those guys got owned

Taylor Sherman
Valve
quote:
--------------------------------------------------------------------------------
Originally posted by mfspolo
I bought it thru steam, I waited like 5 hours to Download HL 2 and then another 2 hours for CSS. I would like to have some answers, or at least a PHONE NUMBER where I could reach a real PERSON.
--------------------------------------------------------------------------------



I'm a real person. Your account is disabled and you won't be getting it back.

Sorry, we don't have a "steal before you buy" policy.



hate to be you buddy.

Old Post Dec-02-2004 16:29  Australia
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Billabong
Sexing up da sharks



Registered: Oct 2002
Location: LA Confidential

quote:
Originally posted by Radagast
Those aren't things that couldn't be done by modding Quake2. Your comparisons are irrelevant. I'm not talking about the genre of FPS versus other genres, i'm talking about multiplayer FPS versus multiplayer FPS. Which is variation on either DM or Team based games. Quake 2 has the modability and versatility to provide enough variation in order to make it the last real advance in multiplayer FPS aside from graphics.


The physics in half life 2 are the next step in the evolution of first person games, Half life 2 has the engine to revolutionse games, the only reason quake 2 was such a hit was becaues of the community that formed around it, not the game.

You need to know what you are talking about, communities make games great by contributed mods, and lots of mods will come out. As for the physics being a gimic thats really not true, because by that rationality you are saying physics in the real world is a gimic. A game with real worl physics isnt really a gimic its just a better representation of real world life. Your notice that physics can be used anywhere and not just in set pieces.

Half life 2 dm is one of the most fun multiplayer games ive played for a long time. When capture the flag is implemented and it will be. It will make quake 2 look like an ancient forgotten memory.


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edited by Verndogs: sig exceeds max height

Old Post Dec-03-2004 01:11  United Kingdom
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