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to the threadstarter - do a search for this in the production forum. 'vocal removal' or 'remove vocal' it will return a tonne of threads which have answered this before.
in theory you can remove vocals from a track provided you have an isntrumental version of that track. for example, if you had prodigy's firestarter, the instrumental version of that song and soundforge you could do it.
but. (BIIIIG but) works in theory. not so good in practice.
the principle is fairly simple. if you have 2 60hz sine waves. exactly the same level. and reverse the polarity of one of them (this is also refered to shifting it 180 degrees out of phase), it will cause destructive phasing across all frequencies that are in anti phase. which in this case is the entire sound.
so in theory if you got an instrumental and lined it up perfectled (and i do mean *perfectly* or it wont work), then reverse the polarity of either one, it will cause destructive phasing on pretty much most of the track. i say *most* because theres a problem with this. alot of studio effects (stereo panning, reverb, delay, chorus, flanging, phasing) are phase modulation effects. seeing as 95% of all vocals in dance music have some sort of phase modulation effect on them it makes it near impossible to get a clean rip. why is this? because the non instrumental version of the song causes destructive phasing with parts of itself. some parts of the vocals cause phasing issues with some of the instruments that share similar frequencies in antii phase. look under most songs in a spectrum analyser that reads phase and stereopanning and you'll sort of see quite a bit of it happening.
in the end you will get mixed results at best. some rips you may be able to get a nice clean bit of vocal that is usable. other times there will be artefacts all over the place and it will sound shit. other times you'll still hear parts of the tune playing through the vox or some of the vox itself will disappear or appear to sound more at the front/rear that it should do.
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