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| quote: | Originally posted by superddman
Sampled pads are much quicker to implement into tracks imo. As a WAVE, you can quickly pre-listen them instead of going through VSTi.
Also, you can quickly reverse them for some interesting fx. And, they don't take up much CPU!!!
My questions are as follows:
1) What should be the length of such sample? I was thinking of either sampling 4 or 8 bar length. What do you recommend?
2) Should it be looped or just a normal single-shot with full release?
3) Should I apply fading to the samples? This could probably be done using ADSR envelopes later in the sampler. |
1) Preferably of a length which allows you to play the intire sample as one piece in a song, or on a length which allows seamless looping.
2) Depends on what you need, but looping would be nice, then the lengths of the sound will allways be good if it's short or even 10 min long.
3) Would that make the transitions smoother between the chords? Is that what you want (smoothness), then yes. Otherwise keep it rough.
You make the rules, it really depends on what you need and want.
| quote: | Originally posted by mysticalninja
MutliSampling is important because like someone said, unless your melody doesn't transpose more than like 3 notes, its going to sound shit when pitch shifted to another octave. |
And that's exactly why I recommended freezing, no multisampling necessary, no shitty sound, and wav playback just as well. Very cpu efficient, and it takes only little time (way less than multisampling, and importing, and editing the envelopes & looping points).
I personally think multisampling would almost only be a necessity if you're recording from an external (hardware) source.
Last time I actually manually used multi-sampling is like 5 years ago when I still used impulse tracker
A lot of sample based vsti's have these features configured to perfection internally, outside the range of the user, and it would be a waste of time doing the exact thing all over again when it is actually right to begin with. For me personally that is...
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Last edited by Storyteller on Feb-10-2007 at 00:03
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