|
| quote: | Originally posted by gehzumteufel
ROFLMAO what a dumbass. |
.....
..

http://www.zoom-in.com/blog/2007/03/first_impressions_top_5_stando.php
fav:
Nondestructive Smart Filters
Adobe has finally given us non-linear, nondestructive filters. Can I just say "HOORAY!" In the past, you applied filters and effects in a linear order: one filter would alter your image, and the second filter would alter your now altered image, and a third filter would alter the altered altered image. The problem with that workflow is that if you decide you want to slightly tweak the second filter, you'd have to either undo back to that point (losing your subsequent edits), or use the history palette to step directly "back in time" to the point before you added the second filter, add your "revised" second filter and then add your third manually. All too often, you don't quite remember what exact parameters you had set on that third one - or worse, your real world project involved applying 20 filters instead of the 3 in my example and changing the second filter would mean redoing the 18 that follow it. What a drag. Because of this issue, people developed many work arounds (often involving saving off multiple "partially completed" versions of files all over your hard drive with iterative file names, hoping that if you needed to go back to a certain point in time you'd be able to figure out where you needed to be), and while these workarounds were clever and well-conceived in many cases, there was a perfect, real solution, waiting to happen.
The real solution to all this is what we have been given in CS3: Nondestructive Smart Filters. In this new version, each filter and effect that you apply to a layer, remains live and continually re-editable, in real time, and the parameters that you adjust will all cascade down through whatever subsequent filters or effects you might have added to your layer. These are savable, movable, copy and pastable, and most importantly scalable.
Vanishing Point with adjustable angle
One of the most powerful new features of Adobe CS2 was the vanishing point feature. One limitation it had was that you only had one set of right angles to work with in the vanishing point interface. Adobe took it one exponential step further by adding multiple, adjustable angle perspective planes to this vanishing point feature. What this enables you to do is copy, paste and clone in far more complex image planes than just the "clone parts of a building in perspective" job that the first iteration of this feature offered (impressive and powerful, but not very flexible). One of the big examples Adobe is pushing with this feature is to simulate 3D packaging and work on multiple planes at various angles in the same image. Like an open box for a new product, or even for experimenting with your final package art by seeing it in its real-world context. Again I think this feature has so many far reaching implications for inventors, prototypers, 3D modelers, visual effects artists... and can give Photoshop artists the ability to render full blown mockups of product packaging art for clients in a whole new way - getting us to sign-off, green-light and on to the next project at hand much more quickly. I like that a lot.
also...photoshop sucks! MSPAINT4LIFENIGGA!
___________________
Everything is beautiful. Let the music carry you. Baby I will follow you forever. Nowhere else I'd rather be when you're lying next to me. Let the music carry us together.
anti-JennyPie Alliance
SuspicionVandit: Are you God?
Paul Van Dyk 09-24-2009: No, but I can sign your sleeve under that name if you let me!
Last edited by SuspicionVandit on Mar-28-2007 at 06:48
|