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| quote: | Originally posted by a98
though you've probably never studied or done it professionally. |
Oh I've studied it and mastered my own tracks. I've never done it professionally because being quite honest, I suck at it. The basic principles however are quite simple.
I will demonstrate how using any waveform analysis zoomed out to a ratio in excess of 1:16,384 samples will make any trance tune look like a big blue rectangle.
This is a single bar drum loop (duration = 1.855 seconds or 81,840 samples) that I simply cloned to bring the total length of the audio file to 2 minutes 57.771 seconds (or 7,839,744 samples). It is recorded at 32 bit float (uncompressed) 44,100hz.
There is no dynamic compression on any individual instruments nor is there any compression on the master bus.
Waveform fully zoomed out (ratio 1:16384 samples):

Note that you cannot make out individual transients very well because each kickdrum has a duration of between 60 and 120 ms (depending on if you add in the decay phase of the drum). Zoomed out this far, you cannot make out individual high hats.
End of waveform zoomed in ratio 1:2048 samples:

End of waveform zoomed in 1:128 samples:

Now you can begin to make out individual kick drums exposing that there is in fact massive dynamic range. It just occurs regularly during a very short time frame (less than 5ms). You can also make out the open high hats and you can tell which kick drums the snare strikes on.
Kickdrum zoomed in to show the highest dynamic range (in excess of 85dB, zoom ratio 1:1):

Note that the duration of the highlighted section representing the highest dynamic range (the biggest difference between the loudest and quietest part of the sound) is 0.003 seconds.
In dance music which has a constant metronomic kickdrum at 130bpm (as this demonstration shows will have a fullscale burst in loudness lasting between 10 and 30 milliseconds (the duration of the initial peak of the kick drum) 4 times every 1.851 seconds of playback.
Therefore if you take a trance tune with no breakdowns and a kickdrum playing throughout at this tempo with a duration of 3 minutes or greater you look at the waveform in soundforge zoomed out fully - you will get a big blue rectangle. In short, it proves nothing as I have already mentioned - this demonstration has no compression on it. I even deliberately recorded it -6dB under soundforge's clip indictor and then normalised the result to -0.3dB.
Hell, I'll upload the audio file if you want but its boring as hell. Its just a bass drum, an open hihat, a snare drum and a closed hat striking on 1/8ths.
Conclusion:
You are wrong.
| quote: | Originally posted by a98
and ofcourse mastering/overlimiting can be a form of art too, unfortunetly in dance music 99% of the case the artist doesn't get to choose how the track is mastered. so if a label decides to compress it flat, it isn't nessasery what the artist wanted from the track.
my point was just that overlimiting ruins the songs in my opinnion. if the mixing hasn't been done perfectly, it will make the song sound really messy. ofcourse it's something the artist/label decided to do, but that doesn't mean i have to put up with it and listen to that.
too much limited/compressed track has to be really good for me to still wanna enjoy it. |
I admit to not exactly liking the majority of music marketing folks that I have met in Dublin's underground music scene (I think most of them are quite honestly, a bunch of leeches) but you make it sound as if the engineer is chained to his mixing console with a marketting executive whipping his back with a square mustache and shouting 'NOT LOUD ENOUGH. WE NEED MORE POWER.'
It really doesn't work like this and if an engineer decides to mix a track a certain way, there is a very good reason for doing it. Engineer's aren't forced to do anything although they do operate on the instructions of their client, they are free to voice their concerns and its not like the average exec doesn't even know what the hell dynamic range compression is anyway. You can always push it far enough and prove that it sounds shit. But I honestly haven't heard anything approaching 'overcompression' in professionally released music. Go get a compressor and fiddle around with it. You will be surprised how far you can go.
Last edited by Derivative on Sep-17-2007 at 09:44
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