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Re: Re: Re: spilled over from the gaming forum :D
| quote: | Originally posted by pkcRAISTLIN
HARD counters reduce depth, soft counters do not.
yeah, but the difference is that WC3 had nothing to do with map control, other than creeping. you basically knew where your opponent was and the goal was to smash that base into the ground. since there are so many bases in FA, as well as a number of different counter-intelligence units, intel becomes far more complicated and important. not to mention that you're fighting on several fronts at the same time and that many units can shooter further than they can see, so intel plays another role here too. intel is far more important in FA than WC3 (and i loved TFT). |
100% agree on first point. A huge weakness of WCIII TFT, since it's mostly hard counters. Or in the case of the Demon Hunter + Bears + Dryads, an everything counter.
On your second point: it can become map control, but that's usually late game and map dependent.
Honestly, the main issue with TFT is balance and overall flexibility of play. IMO, TFT's true source of imbalance comes not from particular units or Heroes, but the fact that certain races have a distinct advantage (read: Night Elf) in that they have a larger pool of strategic "options" to choose from. This is the opposite of say a Human player, who will go Archmage first 90% of the time, and have 1-2 viable strategies at high levels of play if he is to have a hope of winning. Night Elf on the other hand: Demon Hunter, Warden, PotM (mirror), Dark Ranger, Naga, etc. and a plethora of useful units, and the "solve all" Bears+Dryad combo if all else fails.
So as an analogy: the advantage a Random player has is that, at the start of a game, the enemy will not know what race he is and thus will not know what potential strategies he will be facing. This will delay the Random opponent's initial "confidence" in strategy. The disadvantage is that even the best Random player will, in theory, not be the best at any of the races he does get, while the set-race player will be the best at that race.
Problem is, when you play a race with more options (like Night Elf), you have a "randomized" effect in addition to the fact that you are playing your best race.
TFT in a nutshell is: learn the few strategies that work, and practice them nonstop until you perfect the most minute of details so that you can get that 5% advantage that will result in you winning the game. Result? It gets boring, and very frustrating when you lose because of the smallest detail, despite the near-perfection of the rest of your game.
CoR version: TFT had potential, but it's inferior to StarCraft as a true RTS. Hopefully the upcoming patch will fix that, but I doubt it. As for FA, I can't judge it, since I haven't played it before.
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