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TranceAddict Forums > DJing / Production / Promotion > Production Studio > About Deadmau5 - not another "how can I make music like.." thread
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Zak McKracken
Trance



Registered: Jun 2003
Location:

and why do u want to sound like someone else? get your own style.

Old Post Jun-28-2008 16:45 
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Ry Thomas
www.myspace.com/hardphaze



Registered: Mar 2007
Location: Hardphaze HQ

^agreed


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Old Post Jun-28-2008 16:48  United Kingdom
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Mauricio
tranceaddict



Registered: Dec 2004
Location: New Zealand

look, I never asked how to make deadmau5 or any other sound style, i'm just talking about quality and mixing of production.

Agreed with the samples point, I may use better samples.
About MORE ANALOG
Maybe UAD DSP PAK is more affordable, not?
I dont have enough to get a TL Ivory 5052, SSL Mixers for now

And about Moog Voyager (i dont know If I'll get this one), which audio interface to use?

So, thank you for the inputs

Old Post Jun-28-2008 19:31  Brazil
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Zak McKracken
Trance



Registered: Jun 2003
Location:

fuck analog imo, its just a hype. functionality/flexibility is the way to go. so just keep up what ur doing. let the counterattacks come

Old Post Jun-28-2008 21:54 
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DigiNut
You kids get off my lawn!



Registered: Dec 2002
Location: Toronto, Self-proclaimed Centre of the Universe

quote:
Originally posted by echosystm
you definately need a lot of hardware to make really good music. digital synths just don't sound that good and any pro will agree with me.

if i were you, i would buy a moog voyager or little phatty, an analog compressor like a TL Ivory 5052 and an analog outboard mixer. alot of pros use SSL analog mixing consoles. its all pretty expensive, so it will take you a while to get all of this, but your music just won't be that polished until it is passed through some high quality equipment.

You need to put a smiley at the end or something... noobs might think that you're actually serious.


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Old Post Jun-28-2008 22:25  Canada
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DJ RANN
Supreme tranceaddict



Registered: May 2001
Location: Hollywood....

There are certain things that analogue equipment/hardware can give you that soft synths/fx can't (and viceversa) but it really is down to how you use it. I know that's what everyone says but it's as simple as listening to your tracks at all their different stages of production.

The most important thing is getting the samples sounds right at the compositional stage. No fx, tricks or mixing techniques are ever going to make bad or incorrect (i.e. thin when you want fat) samples and synths sound as good as the right samples (or sounds) in the correct context.

It's bullshit that a lot of dance producers use SSL's (etc) and loads of expensive outboard to make tracks. So many great dance tracks have been produced on home setups but in some cases the track is made on home/project studio equipment and if it's getting a commercial release will be mixed in proper studio. Some things like compressors hard to really truly emulate with software but with the quality of things like the digidesign /pro tools plugins, as well as some of VST fx now available you can get amazing results that just don't warrant the expense of hardware. Why do you think sound control went bust?......

The main thing is that getting the sounds right at each stage, is the key to obtaining the musical identity you want.

Old Post Jun-28-2008 22:31 
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mysticalninja
Supreme tranceaddict



Registered: May 2005
Location: Los Angeles

quote:
The most important thing is getting the samples sounds right at the compositional stage. No fx, tricks or mixing techniques are ever going to make bad or incorrect (i.e. thin when you want fat) samples and synths sound as good as the right samples (or sounds) in the correct context.


I don't agree with this. You can make crap shine. You can turn crap into something entirely different. This isn't a very good example, but heres a shit kick i turned into something useable.. http://download.yousendit.com/2F91353B198FE918


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Old Post Jun-28-2008 23:24  United States
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Zak McKracken
Trance



Registered: Jun 2003
Location:

agree.
example
http://youtube.com/watch?v=4NAtYN32rkM&feature=related

Old Post Jun-28-2008 23:27 
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echosystm
super wow maker



Registered: Jul 2004
Location:

quote:
Originally posted by DigiNut
You need to put a smiley at the end or something... noobs might think that you're actually serious.


awwwww...

ok

Old Post Jun-29-2008 01:14  Australia
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flutlicht junky
in das haus



Registered: Oct 2001
Location: Bournemouth, UK

Take care in choosing quality sounds based on the overall vision you have for your song.

That way without trying you will have the components of your song fitting together before you even start your mixdown process.


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Old Post Jun-29-2008 15:23  United Kingdom
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DigiNut
You kids get off my lawn!



Registered: Dec 2002
Location: Toronto, Self-proclaimed Centre of the Universe

quote:
Originally posted by mysticalninja
You can make crap shine.

Shiny crap is still crap.


___________________
My party schedule:
2009-02-21 - DJ Attention @ I'm So Popular
2009-06-18 - DJ Annoying @ People Need To Know Where I'll Be
2012-11-32 - DJ Insufferable ɸ Or At Least the Stalkers I Complain About
2048-06-66 - Spastic & Whocares Although I'm Actually Flattered
9999-45-81 - Tweaker Gimp I Probably Won't Even Go To This But I Have To Make Sure I Fill Up All The Available Space Here

Old Post Jun-29-2008 16:03  Canada
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DJ RANN
Supreme tranceaddict



Registered: May 2001
Location: Hollywood....

quote:
Originally posted by mysticalninja
I don't agree with this. You can make crap shine. You can turn crap into something entirely different. This isn't a very good example, but heres a shit kick i turned into something useable.. http://download.yousendit.com/2F91353B198FE918


Yeah I suppose it's much easier to get shite samples and spend loads of time adding fx and mixing techniques to make them sound like decent samples. A polished turd still smells like.......

Old Post Jun-29-2008 22:11 
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TranceAddict Forums > DJing / Production / Promotion > Production Studio > About Deadmau5 - not another "how can I make music like.." thread
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