Originally posted by cybernetica
Sometimes, I'm like 'fuck all musical conventions' ... Then I mess around with synths, samples and tons of FX to explore new territories in sound. Its very refreshing to do that because you are not restricted to any production laws. You dont have a target when making noise... I guess most people are making noise just for themselves, because experimental Noise is something very few listeners enjoy..
NI FM8 is also pretty much unlimited in sound design, I remember I did some sick Ambient Noises with it.
Absynth would be my next pick for dark, metallic, distorted ambiences.
And of course Reaktor. There are a lot of FX and synths for Reaktor that are dedicated to unusual/ambient sounds, its like heaven for any experimental producer
Originally posted by cybernetica
Do you have any favorite Synth for experimental sounds?
I love Gaugear and Skrewell in Reaktor. But for the most part I like to take general purpose synths and play around with extreme settings, like really high FM and LFO modulation, really low or high octaves, etc., or take "normal" synth noises and do some manipulation like extreme EQing, pitch manipulation, or weird vocoding.
Aug-09-2008 01:52
cybernetica
Captain Insano
Registered: Oct 2004
Location: Cologne, Germany
Gaugear was one of my favorites too. I dig how you can use this fucked up ambience synth musically with a little effort.
So youre more of a FX guy? I remember there was a VST FX called GRM Frequency Warp or something like that. I used to love destroying any sound with it, but it was a little unstable.
I was just about to mention Gaugear, one of the coolest synths anywhere IMO. Theres some great stuff in the granular sampler department if you look in the user library. But I'm not gonna tip my hand completely by giving names I really like any ensemble where you can scroll through a waveform with the mouse, its great for effects.
Sometimes it really helps in modern music to forget about musical conventions and analyse a track in terms of feelings and "noise", rather than the traditional intervals and chords. Sometimes its better to look at a track as simple noise, and evaluate how that noise makes you feel, rather than looking at the way the different elements interact musically. It seems to do the track more justice than a traditional analysis sometimes. Traditional analysis would have no terminology for noise sweeps and other effects for example, which are incredibly important in some (very musical) tracks.
Originally posted by MrJiveBoJingles
I don't have any soldering skills, although I guess I could try to learn. I might search for circuit-bent synths on EBay.
On the software front, I got Max/MSP recently, which should open up some new possibilities for weird sounds.
ONE GOOD WAY OF MAKING NOISE IS BY MAKING YOUR OWN SAMPLES[ie find a mic and record real life noise.
Aug-13-2008 16:02
kitphillips
is actually a guy.
Registered: May 2006
Location: Sydney, Australia
quote:
Originally posted by airwalker1
ONE GOOD WAY OF MAKING NOISE IS BY MAKING YOUR OWN SAMPLES[ie find a mic and record real life noise.
Reminds me of some of those weird Aphex Twin songs...
As well as Revolution #9 by the Beatles.
Aug-14-2008 04:08
Sonic_c
Heaven Scent
Registered: Jul 2008
Location: Midlands
quote:
Originally posted by kitphillips
I was just about to mention Gaugear, one of the coolest synths anywhere IMO. Theres some great stuff in the granular sampler department if you look in the user library. But I'm not gonna tip my hand completely by giving names I really like any ensemble where you can scroll through a waveform with the mouse, its great for effects.
Sometimes it really helps in modern music to forget about musical conventions and analyse a track in terms of feelings and "noise", rather than the traditional intervals and chords. Sometimes its better to look at a track as simple noise, and evaluate how that noise makes you feel, rather than looking at the way the different elements interact musically. It seems to do the track more justice than a traditional analysis sometimes. Traditional analysis would have no terminology for noise sweeps and other effects for example, which are incredibly important in some (very musical) tracks.
Processing a highly structured and complex pattern of sensory input as a unified percept of "music" is probably one of the most elaborate features of the human brain.....understanding how music is perceived and how it may elicit intense sensations is far from being understood.