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| quote: | Originally posted by DigiNut
That is a topic that I've tried several times to write about without much success. It's very hard to put into words and seems to be more of an art than an exact science. The "how" really isn't that difficult, it's the "what" that stumps people, and sometimes you just have to experiment. And honestly, it's a lot of f*ckin' work even when you're in practice.
I could post examples here, but it seems silly just to prove a point... but if there's a genuine interest then there's plenty of material I can dig up from my own tracks, with glitch, without glitch, and various hybrids.
It isn't just glitches, incidentally - a lot of ambient effects I add use offline processing heavily, because it's far too expensive to heap on 20 reverbs and delays and filters and pitch shifts in real-time, and even if it weren't, doing the automation would be death. |
I know "how", you render the synth stuff to wav. But ive never found a situation where side-effects and limitations of rendering to wav, was worth the effects you could add to it afterwords.
I am sure it sounds contrived, but i'm fascinated people actually do this. Untill you, in all 10 or so years of doing music ive never heard of anyone using wavs for anything but percussion[not counting people who obviosly HAVE to use wavs [recording a violin for instance]], and even then everyone I know makes their own percussion or uses a drum machine with samples. Infact most documents ive read actually suggest to not do that heh 
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i'm the alchemist without the cyst without a doubt out of the mist
dig out the grout expose the pest to take it out without the rest
they will attest my patients restorations from the best
i'm from the west i'm not an acmeist only the alchemist
Last edited by cronodevir on Apr-06-2009 at 01:45
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