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echosystm
super wow maker

Registered: Jul 2004
Location:
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Apr-05-2009 08:38
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DigiNut
You kids get off my lawn!

Registered: Dec 2002
Location: Toronto, Self-proclaimed Centre of the Universe
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| quote: | Originally posted by kitphillips
Really? So if you do offline processing, then you should record at 32 bits? But if your only doing real time work using VSTs, then you don't have to worry? |
VSTi tracks are already 32f. And as x64 moves further into the mainstream, the standard may eventually be updated to 64f.
What I've been saying is that the only time you actually have any control over the bit depth is (a) when working with discrete PCM-encoded files i.e. wav, and (b) when working with standalone audio hardware and/or ADCs/DACs, which for the most part are unable to support floating-point signals. When using software plugins - instruments, effects, mastering tools, whatever - you're bound to whatever the environment uses, which right now is 32 bits.
Even dithering plugins designed to convert down to 24 or 16 bits actually put out a 32-bit word. It just always has the last 8 or 16 bits truncated to zero.
What you've said isn't wrong per se, but a more accurate paraphrasing of my original post would be: Do any bouncing/recording at the same bit depth as your source, which is 24 bits for discrete hardware and 32 bits for VST or AU. But if you recorded at 24 bits, and you plan to use offline processing more than once or twice, convert it to 32 bits first in order to reduce the progressive degradation.
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Apr-05-2009 17:10
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cronodevir
Me.
Registered: Jul 2006
Location: Bum Fuck Nowhere
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192kbps are you shitting me? 320kbit is the lowest I will go with an MP3
___________________
i'm the alchemist without the cyst without a doubt out of the mist
dig out the grout expose the pest to take it out without the rest
they will attest my patients restorations from the best
i'm from the west i'm not an acmeist only the alchemist
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Apr-05-2009 22:03
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DJ RANN
Supreme tranceaddict
Registered: May 2001
Location: Hollywood....
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| quote: | Originally posted by DigiNut
VSTi tracks are already 32f. And as x64 moves further into the mainstream, the standard may eventually be updated to 64f.
What I've been saying is that the only time you actually have any control over the bit depth is (a) when working with discrete PCM-encoded files i.e. wav, and (b) when working with standalone audio hardware and/or ADCs/DACs, which for the most part are unable to support floating-point signals. When using software plugins - instruments, effects, mastering tools, whatever - you're bound to whatever the environment uses, which right now is 32 bits.
Even dithering plugins designed to convert down to 24 or 16 bits actually put out a 32-bit word. It just always has the last 8 or 16 bits truncated to zero.
What you've said isn't wrong per se, but a more accurate paraphrasing of my original post would be: Do any bouncing/recording at the same bit depth as your source, which is 24 bits for discrete hardware and 32 bits for VST or AU. But if you recorded at 24 bits, and you plan to use offline processing more than once or twice, convert it to 32 bits first in order to reduce the progressive degradation. |
Absolutely, but to clarify this further, even if your system runs at 32 bit, you will not be able to use really any benefit off that as your system is only as good as the weakest link in the chain.
In nearly everyone's case this is the soundcard, which as diginut rightly points out is 24bit.
So basically, to maintain the highest quality while producing your host needs to be at 24bit and so does your all your equipment. Any higher than that is quite pointless as you can't take advantage of it at any stage of the production process. Therfore going lower than that is not maximising your available quality.
I go by the rule that you should produce your master at the highest quality format you can and then bounce down to your target format. We are talking about you masters here - not what someone will eventually buy off beatport.
For me thats 24bit/96k. Why 96k? Because you can hear things at 96k that you can't at lower sample rates, especially when recording any live instruments such as classical string instruments.
Sorry, didn't mean to open that can of worms too...
And by the way I NEVER download anything other than wav for DJ'ing or my personal collection. Yes maybe dj sets or promos, but with broadband connections as fast as they are, it take less than 20 mins for me to download a dozen wavs from beatport.
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Apr-06-2009 00:55
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