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colonelcrisp
Isn't Batshit Crazy



Registered: Apr 2003
Location: Ottawa

quote:
Originally posted by Joss Weatherby
I have the trajectory calculations down pat, but they are too slow, taking many thousands of iterations to get the correct angles.

I just need to know what kind of interpolation needs to be done on sampled trajectory data to get more accurate results than I am getting now.

I am getting results that are sometimes 4-5 milliradians in elevation off, which on a low angle trajectory can result in rounds landing almost 150 meters off target.



what root finding method are you using to solve the equations?


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Old Post Oct-30-2009 11:47  Canada
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Omega_M
Nostalgia



Registered: Jun 2005
Location: Ether

maybe you can use a higher order interpolation. You can look up an algorithm for some polynomial, like quadratic / cubic or spline interpolation. Or, if you have access to matlab, you can easily generate a polynomial function for your data...if you have the entire data set before hand that is. If not matlab, maybe excel can do it. You will have to check.

Why don't you draw the expected curve and show us what exactly is the issue ? Maybe you can also supply the table of data points that you are using.


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Old Post Oct-30-2009 16:50  India
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Dervish
Your opinion matters.



Registered: Dec 2003
Location:

Basically just split off the amount of pure vertical component of the projectile, see how long it takes gravity to decelerate that to 0, then how long it takes for that to fall from the height it reaches.

Then you have the time, just calculate how far horizontally it would travel in that time (also include any air resistance deceleration).

If it is taking too long, don't actually calculate it, just use look-up tables (if it doesn't have to be uber accurate, and you have plenty space).


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Old Post Oct-30-2009 17:26 
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TranceAddict Forums > Main Forums > Chill Out Room > Linear Interpolation???
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