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Never used a drum loop here. Add a touch of reverb on the midrange percussion, a little extra on the snare, 25-50% swing or a good groove template, some light compression with a quick attack/release, then compress it again against near the final stage against the kick. Never had any complaints about drums, although I usually put in a crapload of other processing as well (filter automation, stutters, fills and reverses, that sort of thing).
There's only one thing I still find difficult, and that's achieving the super snappy sustained yet somehow not overpowering snare/clap-like sound that you typically hear in good breakbeats. It's doable, mind you, I just find the process frustrating.
For four-on-the-floor, trance or housey stuff, easy peasy.
One other thing: I don't "make loops", I write MIDI sequences against a drum mapper (Battery) and bounce for post-processing if/when needed. I can't stand listening to the same loop 500 times in my own track, I have to change something every 4-8 bars or so.
Edit: Oh yeah, one other other thing: A lot of people underestimate the effect of a bassline on a drum loop. Those loops on the vengeance CD may sound uber phat but you don't necessarily want them in your mix. A lot of times you can take a fairly ordinary-sounding drum loop and when you put it together with a big warm bassline and possibly a midrange rhythm loop, it will sound better than any drum loop on any sample CD.
There was a time when I used to listen to some released tracks and go "shit, how do they make the percussion so tight?" And eventually I realized that in 9 out of 10 cases it's not really the percussion at all, it's just a very well-coordinated ensemble of rhythmic elements.
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Last edited by DigiNut on Jan-22-2010 at 23:30
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