Become a part of the TranceAddict community!Frequently Asked Questions - Please read this if you haven'tSearch the forums
TranceAddict Forums > Local Scene Info / Discussion / EDM Event Listings > Canada > Canada - Toronto & Southern Ont. > FAO: Jeff Butoon and Jeff Button only
Pages (2): « 1 [2]   Last Thread   Next Thread
Share
Author
Thread    Post A Reply
Sly_Guy
Scene Missing



Registered: Jun 2004
Location: On one of Peterman's adventures

quote:
Originally posted by Orko
That's nuts, which stats!?


well with the computer assistance turned off [which would decrease the likelihood of my shots going in when I started kicking ass], and the timer turned to slow, difficulty set to highest, and even without tag mode on to control the other computer, I'd average probably 250ppg with the single player, over 100 steals per game.

Rebounds, obviously were harder to get cuz the AI got no shots up. Prime attributes were always speed, dunks, and defense. Bigger players always better than small. The reasoning being, speed is the only attribute that is usefully enhanced past it's base value when on a fire streak. Dunks were important to get on the fire streak, and there was nothing more frustrating than that 'beeeeeeerrrrrrng!' sound you'd get after 2 or three missed dunks in a row after hard earned steals. Defense, was great because it increased the chances of a likely strip, or board, saving fire streaks should the AI ever get into your end.

The strategy for putting up huge numbers I discovered was to play the passing lane. When timed right, you could steal the inbounds pass every time, immediately go up for 2 until you get on fire. With the speed increase of a fire streak [as well as the maxing out of the defensive stat], stealing that pass became easier, and every steal, you'd retreat to the 3pt line, and take the shot. 90% of the time, it goes in. After 30 straight points, your streak would end, but you'd return to the 'heating up' stage so any subsequent fire streak would take one less basket to get going. The best player I could have picked was the secondary of the sacramento kings, the wonderful mitch richmond. Full in speed, high in dunks, high in 3's, zero defense. But still, he was a big man, and that speed stat was more important than anything.

Missing the first inbounds pass made defense more difficult, but not beyond a measure of control. Common situations:

1. AI dribbling up from their end:
play the passing lane, but slightly out of it. Even with an off screen player, let the man with the ball come up the court. Eventually he'll try to pass. Staying close enough to the passing lane to jump into it at the long pass the AI liked to attempt. Probablility of a turnover, I'd estimate at about 70%.

2. AI gets to 3/4 court: Charge the ball. Attempt the shove-steal trick. Shove the AI until he stumbled backward but doesn't fall over. If he falls over, he coughs up the ball and it's easier. If he doesn't, wait a split second before hitting the strip button, and the ball will come out. Timing is key. Chance of success, 30-40%

3. AI gets a 3pt shot up: Try to goaltend the ball. Goaltended baskets don't end fire streaks, nor any consecutive baskets you get, so there's no harm in letting them get those points. Even at that, the attempted goaltend will leave you in prime position to grab the ball off the rim immediately, 'snatching from the jaws of victory' is the line they used on the back of the game box.

4. AI is getting a shot up and you're close to him: A rare case, because a shot attempt is likely the result of a pass out of a double team, but there were instances where the AI would try to shoot over the top, either in single coverage or double. Trying to strip the shooter on their way up often resulted in a steal. Even if the AI is doing the basic 'reverse' dunk, this trick would work with lower percentages, but it was useful if you ran out of turbo. Probability of a strip was 40-50%

5. AI goes up for a dunk: Run to the front of the rim, wait for them to come down. It's your last line of defense, but fortunately if you can manage your turbo useage, it's a good one. Shove them in the instant before they dunk. This will cause them to cough up the ball the majority of the time, although there are rare instances, where the ball will still go in as if it were a shot 2pt shot. chance of success is probably 60-65%.


With all these defensive tools I perfected at my disposal, I managed to finish second in the first blockbuster game challenge at my local blockbuster, only playing the first of the 3 games. I put in an 84 [high even by my standards]point first quarter, over doubling the score of anyone else in my region.

Yes, I had no life. And even at university, getting me to drink and put on NBA Jam displays [among a few other games] was a party trick I was often requested to do. [if only to shut me up, I'm sure]


___________________
Not Everyone Understands House Music, It's a Spiritual Thing, a Body Thing, a Soul Thing

Last edited by Sly_Guy on Mar-17-2010 at 00:41

Old Post Mar-17-2010 00:29  Croatia
Click Here to See the Profile for Sly_Guy Click here to Send Sly_Guy a Private Message Add Sly_Guy to your buddy list Report this Post Reply w/Quote Edit/Delete Message
Pett
Supreme tranceaddict



Registered: Sep 2003
Location: Toronto, Canada

^^

jesus

Old Post Mar-17-2010 07:28 
Click Here to See the Profile for Pett Click here to Send Pett a Private Message Add Pett to your buddy list Report this Post Reply w/Quote Edit/Delete Message
DigDeep
SleazEaddict



Registered: May 2002
Location: Toronto, Ontario

quote:
Originally posted by Sly_Guy
well with the computer assistance turned off [which would decrease the likelihood of my shots going in when I started kicking ass], and the timer turned to slow, difficulty set to highest, and even without tag mode on to control the other computer, I'd average probably 250ppg with the single player, over 100 steals per game.

Rebounds, obviously were harder to get cuz the AI got no shots up. Prime attributes were always speed, dunks, and defense. Bigger players always better than small. The reasoning being, speed is the only attribute that is usefully enhanced past it's base value when on a fire streak. Dunks were important to get on the fire streak, and there was nothing more frustrating than that 'beeeeeeerrrrrrng!' sound you'd get after 2 or three missed dunks in a row after hard earned steals. Defense, was great because it increased the chances of a likely strip, or board, saving fire streaks should the AI ever get into your end.

The strategy for putting up huge numbers I discovered was to play the passing lane. When timed right, you could steal the inbounds pass every time, immediately go up for 2 until you get on fire. With the speed increase of a fire streak [as well as the maxing out of the defensive stat], stealing that pass became easier, and every steal, you'd retreat to the 3pt line, and take the shot. 90% of the time, it goes in. After 30 straight points, your streak would end, but you'd return to the 'heating up' stage so any subsequent fire streak would take one less basket to get going. The best player I could have picked was the secondary of the sacramento kings, the wonderful mitch richmond. Full in speed, high in dunks, high in 3's, zero defense. But still, he was a big man, and that speed stat was more important than anything.

Missing the first inbounds pass made defense more difficult, but not beyond a measure of control. Common situations:

1. AI dribbling up from their end:
play the passing lane, but slightly out of it. Even with an off screen player, let the man with the ball come up the court. Eventually he'll try to pass. Staying close enough to the passing lane to jump into it at the long pass the AI liked to attempt. Probablility of a turnover, I'd estimate at about 70%.

2. AI gets to 3/4 court: Charge the ball. Attempt the shove-steal trick. Shove the AI until he stumbled backward but doesn't fall over. If he falls over, he coughs up the ball and it's easier. If he doesn't, wait a split second before hitting the strip button, and the ball will come out. Timing is key. Chance of success, 30-40%

3. AI gets a 3pt shot up: Try to goaltend the ball. Goaltended baskets don't end fire streaks, nor any consecutive baskets you get, so there's no harm in letting them get those points. Even at that, the attempted goaltend will leave you in prime position to grab the ball off the rim immediately, 'snatching from the jaws of victory' is the line they used on the back of the game box.

4. AI is getting a shot up and you're close to him: A rare case, because a shot attempt is likely the result of a pass out of a double team, but there were instances where the AI would try to shoot over the top, either in single coverage or double. Trying to strip the shooter on their way up often resulted in a steal. Even if the AI is doing the basic 'reverse' dunk, this trick would work with lower percentages, but it was useful if you ran out of turbo. Probability of a strip was 40-50%

5. AI goes up for a dunk: Run to the front of the rim, wait for them to come down. It's your last line of defense, but fortunately if you can manage your turbo useage, it's a good one. Shove them in the instant before they dunk. This will cause them to cough up the ball the majority of the time, although there are rare instances, where the ball will still go in as if it were a shot 2pt shot. chance of success is probably 60-65%.


With all these defensive tools I perfected at my disposal, I managed to finish second in the first blockbuster game challenge at my local blockbuster, only playing the first of the 3 games. I put in an 84 [high even by my standards]point first quarter, over doubling the score of anyone else in my region.

Yes, I had no life. And even at university, getting me to drink and put on NBA Jam displays [among a few other games] was a party trick I was often requested to do. [if only to shut me up, I'm sure]


blah blah blah.
none of that shit matters when your opponent (aka, me) is on fire all the fucking time.

i kill you all.


___________________
Website / Facebook / Soundcloud

Old Post Mar-17-2010 10:25  Canada
Click Here to See the Profile for DigDeep Click here to Send DigDeep a Private Message Visit DigDeep's homepage! Add DigDeep to your buddy list Report this Post Reply w/Quote Edit/Delete Message
Sly_Guy
Scene Missing



Registered: Jun 2004
Location: On one of Peterman's adventures

quote:
Originally posted by Jeff Button
blah blah blah.
none of that shit matters when your opponent (aka, me) is on fire all the fucking time.

i kill you all.


oh, it's on, I'll make you my bitch!


___________________
Not Everyone Understands House Music, It's a Spiritual Thing, a Body Thing, a Soul Thing

Old Post Mar-17-2010 12:09  Croatia
Click Here to See the Profile for Sly_Guy Click here to Send Sly_Guy a Private Message Add Sly_Guy to your buddy list Report this Post Reply w/Quote Edit/Delete Message
FunkyCrew
Ukranian Import



Registered: Feb 2006
Location: Soul Shakin'

quote:
Originally posted by Jeff Button
blah blah blah.
none of that shit matters when your opponent (aka, me) is on fire all the fucking time.

i kill you all.


nerds convention seems to be in town!


___________________
Just surrender yourself to the rhythm,
With your hands up in the sky,
Feel the energy deep inside your system
And leave this world behind...

Old Post Mar-17-2010 14:03  Ukraine
Click Here to See the Profile for FunkyCrew Click here to Send FunkyCrew a Private Message Add FunkyCrew to your buddy list Report this Post Reply w/Quote Edit/Delete Message
TheVrk
Mediterranean Canadian



Registered: Nov 2003
Location: Windsor, Canada

Mitch Richmond was sick no doubt..

But the best team had to Charlotte with Kendall Gill and Larry Johnson.
Both big amd both could shoot.

The best defence we found back in the day was to stand at the rim at let the shot happen as you
could just grab the ball almost every single time, without it being goaltending...
---> i think that's what u described in #3


I too would have to consider myself basically unstoppable and find it hard to believe i'd lose on
any consistent basis to anyone

Old Post Mar-17-2010 15:07  Croatia
Click Here to See the Profile for TheVrk Click here to Send TheVrk a Private Message Visit TheVrk's homepage! Add TheVrk to your buddy list Report this Post Reply w/Quote Edit/Delete Message
Cro_Addict
Shit 'N Piss



Registered: Oct 2006
Location: Detroit (formerly Toronto (formerly Winsdor))

quote:
Originally posted by Sly_Guy
well with the computer assistance turned off [which would decrease the likelihood of my shots going in when I started kicking ass], and the timer turned to slow, difficulty set to highest, and even without tag mode on to control the other computer, I'd average probably 250ppg with the single player, over 100 steals per game.

Rebounds, obviously were harder to get cuz the AI got no shots up. Prime attributes were always speed, dunks, and defense. Bigger players always better than small. The reasoning being, speed is the only attribute that is usefully enhanced past it's base value when on a fire streak. Dunks were important to get on the fire streak, and there was nothing more frustrating than that 'beeeeeeerrrrrrng!' sound you'd get after 2 or three missed dunks in a row after hard earned steals. Defense, was great because it increased the chances of a likely strip, or board, saving fire streaks should the AI ever get into your end.

The strategy for putting up huge numbers I discovered was to play the passing lane. When timed right, you could steal the inbounds pass every time, immediately go up for 2 until you get on fire. With the speed increase of a fire streak [as well as the maxing out of the defensive stat], stealing that pass became easier, and every steal, you'd retreat to the 3pt line, and take the shot. 90% of the time, it goes in. After 30 straight points, your streak would end, but you'd return to the 'heating up' stage so any subsequent fire streak would take one less basket to get going. The best player I could have picked was the secondary of the sacramento kings, the wonderful mitch richmond. Full in speed, high in dunks, high in 3's, zero defense. But still, he was a big man, and that speed stat was more important than anything.

Missing the first inbounds pass made defense more difficult, but not beyond a measure of control. Common situations:

1. AI dribbling up from their end:
play the passing lane, but slightly out of it. Even with an off screen player, let the man with the ball come up the court. Eventually he'll try to pass. Staying close enough to the passing lane to jump into it at the long pass the AI liked to attempt. Probablility of a turnover, I'd estimate at about 70%.

2. AI gets to 3/4 court: Charge the ball. Attempt the shove-steal trick. Shove the AI until he stumbled backward but doesn't fall over. If he falls over, he coughs up the ball and it's easier. If he doesn't, wait a split second before hitting the strip button, and the ball will come out. Timing is key. Chance of success, 30-40%

3. AI gets a 3pt shot up: Try to goaltend the ball. Goaltended baskets don't end fire streaks, nor any consecutive baskets you get, so there's no harm in letting them get those points. Even at that, the attempted goaltend will leave you in prime position to grab the ball off the rim immediately, 'snatching from the jaws of victory' is the line they used on the back of the game box.

4. AI is getting a shot up and you're close to him: A rare case, because a shot attempt is likely the result of a pass out of a double team, but there were instances where the AI would try to shoot over the top, either in single coverage or double. Trying to strip the shooter on their way up often resulted in a steal. Even if the AI is doing the basic 'reverse' dunk, this trick would work with lower percentages, but it was useful if you ran out of turbo. Probability of a strip was 40-50%

5. AI goes up for a dunk: Run to the front of the rim, wait for them to come down. It's your last line of defense, but fortunately if you can manage your turbo useage, it's a good one. Shove them in the instant before they dunk. This will cause them to cough up the ball the majority of the time, although there are rare instances, where the ball will still go in as if it were a shot 2pt shot. chance of success is probably 60-65%.


With all these defensive tools I perfected at my disposal, I managed to finish second in the first blockbuster game challenge at my local blockbuster, only playing the first of the 3 games. I put in an 84 [high even by my standards]point first quarter, over doubling the score of anyone else in my region.

Yes, I had no life. And even at university, getting me to drink and put on NBA Jam displays [among a few other games] was a party trick I was often requested to do. [if only to shut me up, I'm sure]


I have no idea what to say...

You are my hero!! Please teach me

Old Post Mar-17-2010 15:33  Cuba
Click Here to See the Profile for Cro_Addict Click here to Send Cro_Addict a Private Message Add Cro_Addict to your buddy list Report this Post Reply w/Quote Edit/Delete Message
DigDeep
SleazEaddict



Registered: May 2002
Location: Toronto, Ontario

I used to slay people with Detroit, and I ONLY used Isiah. 50 3pt'ers, 50 reverse dunks a game and Lambeer just sat around and watched it all go down.


___________________
Website / Facebook / Soundcloud

Old Post Mar-17-2010 18:40  Canada
Click Here to See the Profile for DigDeep Click here to Send DigDeep a Private Message Visit DigDeep's homepage! Add DigDeep to your buddy list Report this Post Reply w/Quote Edit/Delete Message
Sly_Guy
Scene Missing



Registered: Jun 2004
Location: On one of Peterman's adventures

quote:
Originally posted by TheVrk

But the best team had to Charlotte with Kendall Gill and Larry Johnson.
Both big amd both could shoot.

The best defence we found back in the day was to stand at the rim at let the shot happen as you
could just grab the ball almost every single time, without it being goaltending...
---> i think that's what u described in #3



charlotte was the best, but in the original version, it was larry johnson and alonzo mourning. Alonzo was an all-round powerhouse, where LJ had full dunks and less D.

And yes, standing under the rim was an acceptable strategy, but for massacring the AI, nothing beat the passing lanes, trust.

There are lots of other ways to piss people off in multiplayer, but why would the sensei teach his class everything he knows, knowing one day it will be used against him?


___________________
Not Everyone Understands House Music, It's a Spiritual Thing, a Body Thing, a Soul Thing

Old Post Mar-17-2010 21:54  Croatia
Click Here to See the Profile for Sly_Guy Click here to Send Sly_Guy a Private Message Add Sly_Guy to your buddy list Report this Post Reply w/Quote Edit/Delete Message
TheVrk
Mediterranean Canadian



Registered: Nov 2003
Location: Windsor, Canada

quote:
Originally posted by Sly_Guy
charlotte was the best, but in the original version, it was larry johnson and alonzo mourning. Alonzo was an all-round powerhouse, where LJ had full dunks and less D.

And yes, standing under the rim was an acceptable strategy, but for massacring the AI, nothing beat the passing lanes, trust.

There are lots of other ways to piss people off in multiplayer, but why would the sensei teach his class everything he knows, knowing one day it will be used against him?

lol sensai

When i mentioned Charlotte i meant the first originial arcade game..not on any gaming system. That one was with LJ and Kendall.
Zo was on the first Sega version i believe, ya??

I only ever played it on the arcade...
We had one in our caf in high school and another around the corner at a 7-11...
Some HEAVY DUTY battles went down and MANY classes skipped

Old Post Mar-19-2010 11:56  Croatia
Click Here to See the Profile for TheVrk Click here to Send TheVrk a Private Message Visit TheVrk's homepage! Add TheVrk to your buddy list Report this Post Reply w/Quote Edit/Delete Message

TranceAddict Forums > Local Scene Info / Discussion / EDM Event Listings > Canada > Canada - Toronto & Southern Ont. > FAO: Jeff Butoon and Jeff Button only
Post New Thread    Post A Reply

Pages (2): « 1 [2]  
Last Thread   Next Thread
Click here to listen to the sample!Pause playbacksasha 1994 love of life id2... [2004] [0]

Click here to listen to the sample!Pause playbackYahel - "Avalanche" (Senses Remix) [2004]

Show Printable Version | Subscribe to this Thread
Forum Jump:

All times are GMT. The time now is 19:03.

Forum Rules:
You may not post new threads
You may not post replies
You may not edit your posts
HTML code is ON
vB code is ON
[IMG] code is ON
 
Search this Thread:

 
Contact Us - return to tranceaddict

Powered by: Trance Music & vBulletin Forums
Copyright ©2000-2026, Jelsoft Enterprises Ltd.
Privacy Statement / DMCA
Support TA!