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Thanks.
I'll try to explain it as good as i can. I used fruityloops btw and 2 layers of the VSTi Sytrus (FM synthesizer), although i rarely use the FM capabilities of sytrus. Anyway it doesn't matter the principle is the same.
First you try to hear what kind of sound(s) are used. What mostly works for me is to analyze the waveform (which you already did, thats good), this will give you a raw picture of what it looks like. Next you repeat the sound over and over again, this way its almost as if you hear the sound more clearer.
At this point i realized a fat EQ'ed noise waveform is used as a stutter (gated) sound. The second sound you can hear clearly is the pad more or less as a background sound.
A frequency analysis is also usefull and important, mostly you can do that by ear.
Moreover you can hear a sidechain is used, a panning effect and some delay/reverb. Later i realized an inverted sidechain is used, which makes it a gated sound again..
Okay time for some practical information:
-Create a noise waveform, add a volume envelope on it with full attack, and make it mute after a short time (to create the stutter-effect).
-Apply a BP (bandpass filter), route that filter to a LP filter and then to a HP filter. The LP/HP combination is also used as a raw EQ to finetune it more.
-Apply a WaveShaper effect to distort the noise.
-Apply a Chorus to make the noise more rich.
-Apply unison with only phase/vol/pan modulation for the voices.
-What finally did the trick for the noise, is to add an EQ and crank up the mid-frequency's (1K .. 2K) and cut the low and high frequencies. Listen to the sound again to match this as good as possible!
-Next add a reverb and delay and use it subtle with little feedback for the delay and little decay for the reverb.
-Lastly add a balance and control it using a LFO with a square wave. Preserve the stereo with a stereo shaper or any other plugin.
For the pad:
-As you can hear this one is difficult to reproduce. I used 4 oscillators with custom wave shapes based on sine waves. Make sure all oscillators are one octave higher to get the frequency right.
-Use a gentle envelope (rapid buildup, slow decay/release).
-Get a rich sound using chorus, unison, reverb and delay (again, listen to the sound in those songs you provided and try to reproduce).
-Finally the EQ did the trick to make it sound more like the sound in those songs (some ppl underestimate how important an EQ is ).
-Make a chord with 3 notes from C4 to C5 octave.
Make the pad and noise play together. Now apply a gate (control the volume of the pad with the volume of the stutter. I used the formula:
0.3+(Input*4)
The 0.3 is just the start-volume for the pad. The multiple of 4 for the input value is because the volume of the pad is quite low, so this makes sure the volume of the pad is almost equal to the volume of the noise.
Oscillators for the pad i created:
Envelope for the noise:
Unison, EQ and Matrix for the pad:
Let me know what you got, if you need any help let me know, i will respond tommorow.
Goodnite (its late atm here)
-SuicideFunky
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