Originally posted by DJRYAN™
Wow! I totally get what your saying. That makes a whole lot of sense. Everything. I appreciate you taking the time to provide me a bit more insight. I have to admit that I have no idea about this part of Thor though, and I have a feeling this will just take my patches to an entirely new level:
and it drives me crazy. I assign the LFO to modulate oscilator1 pitch or even filter 1's frequency or just mess around but nothing tangible comes from it. All I get is a bunch of roaming synths sound that sound crazy and disorganized or non-listenable. Is there a guide out there that shows specifically how to route certain parameters to do certain things? Or what needs to be done to create recognizable synths.
I know there are a lot of soundsets out there, combinators, patches, and the like that have some of these sounds already embedded, but, I think that defeats the entire purpose of learning. There's this guy here in Atlanta, Richard Devine and he can just tear a synth up. You can assume he knows the ins and out and that's what I want to know.
And I'm not trying to sound like a total dumbass, although its probably too late, but still don't understand what the global envelope, mod envelope, or the filter envelope do. I can't get it to do anything to the sound. Except for on the global mod. Sometimes I get it to rise, but then I expect it to fall again, and it just stays at that highest pitch. So yea, I really wanna know how to kill a synth.
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quote:
Dr.DRE
"It's not the equipment....it's the muthaf@#%r running it"
quote:
Originally posted by Pagan-za
Fighting online is like winning the special Olympics. Even if you win, you're still retarded.
Oct-03-2011 18:49
cl0ckw3rk
Senior tranceaddict
Registered: Dec 2006
Location: Houston, Texas
quote:
Originally posted by Looney4Clooney
all sound can be transformed into a summation of sinusoidal waves. Each of these is a partial. A sine wave naturally has 0 overtones or partials.
Fourier series in a nutshell.
For example, here's a saw as a result of adding sines:
This animation only shows a few additions, but theoretically you have to add them up forever (an infinite series) in order to get a "perfect" sawtooth.
I'm going on break.
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